Dead by Daylight accessibility update to remove button mashing struggles

Ben Bayliss2 minute read

Behaviour Interactive has been busy with improving accessibility in its popular 4v1 multiplayer horror title Dead by Daylight. Today the studio announced that players will soon be able to avoid button mashing in order to get off of the killers hook.

Posted to Twitter and available below, a video shows a character being held up and nearly impaled on a hook as they struggle to fight the hook away. A skill check wheel pops up requiring the player to press the spacebar to start struggling. Previously, players had to mash the input to pull themselves away to safety. The skill check is consistent with tasks such as restarting the generators around the level and requires the player to stop the line in the highlighted area.

Dead by Daylight’s official Twitter account has also confirmed that the player will lose a chunk of health each time a skill check is missed. Each time the skill check appears it’ll grow smaller. “The goal isn’t to make struggling harder or make you get sacrificed faster, it’s just to make it easier on your fingers” the developer clarified.

According to Behaviour Interactive, the button mashing replacement has been requested by the community and it will be available in the game through the next public test build.

Dead by Daylight faced a bit of controversy earlier this year after a developer at the studio commented live on stream that they were “getting bored” of hearing requests for colourblind options. This led to the studio quickly revealing that it has actively been working on colourblind modes along with a new HUD. The studio has also been working to make changes based on feedback to the HUD elements.

Dead by Daylight is available for PC, PS4, PS5, Xbox One, Xbox Series X|S, Nintendo Switch, Stadia.

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Ben
BaylissFormer Editor-in-ChiefHe/Him

Ben used to be the one in charge of keeping the content cogs at Can I Play That? turning since Coty left CIPT until November 2022. Deafness means that he has a focus on discussing captions, but with experience in consultancy and advocacy, he covers what bases he can. Having written about accessibility in video games at DualShockers, GamesRadar+, GamesIndustry.biz, Wireframe, and more he continued his advocacy at CIPT. He was actually awarded a Good Games Writing award for an article he wrote here! He enjoys a range of games, but anything that’s open-world and with a photo mode will probably be his cup of tea.

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