Resources

  • Accessible Virtual Event Checklist

    A checklist to ensure accessibility for virtual events your are planning.

    Courtney Craven1 minute read
  • How I Learned To Quit Video Games Hurting My Mental Health

    In this How I Play piece, the topic of quitting video games that contribute to hurting your mental health is tackled and why that's okay.

    Latonya Pennington4 minute read
  • The Unwelcome State for Disabled Gamers of Color

    The manner in which we rank our own identities has long been a point of fascination for me. If you ask me who I am, I will tell you I am a Muslim immigrant who is queer and deaf. My partner would tell you that they are a chronically ill queer nonbinary person. My older […]

    Tubi Hamid5 minute read
  • 5 Ways to Make Your Online Meetings More Accessible

    The COVID-19 pandemic has forced industries all over the world to shift their businesses online. The gaming industry is no different. And studies show that work-from-home employees are more productive, have more energy and no longer have to suffer through that pesky commute. But the massive cultural shift has had another side effect: People with […]

    Stacey Jenkins4 minute read
  • Say This, Not That: Better Choices for Inclusive Language

    Sometimes we say things that are hurtful. Here’s what to say instead. “That’s just crazy.” “How lame.” “I got gypped.” You may not know it yet, but these common idioms can be deeply hurtful for folks who suffer from mental health issues; folks who are disabled, and people of Romani descent, respectively. And yet, these […]

    Yi Shun Lai3 minute read
  • 5 Ways to Make a More Accessible Work Environment

    As the industry leans into diversity and inclusion, are disabled people part of that? Quite often, getting into the gaming industry relies on who you know, how well connected you are to those making decisions about who gets hired, whose content is important, and who is most visible in gaming. It probably won’t come as […]

    Courtney Craven4 minute read
  • How I Play Video Games While Hyperfixating

    By Latonya Pennington Hyperfixation aka “hyperfocus” to some psychologists is when you’re so intensely focused on something that you tune out everything else for hours at a time. Although this term is commonly applied to people with autism or ADHD, people with mental illnesses such as depression, anxiety, and bipolar disorder can also hyperfixate. It […]

    Can I Play That?5 minute read
  • Game PR and Marketing Accessibility Guide

    When it comes to accessibility, there are a number of ways PR companies can make their content accessible to Disabled consumers. It’s important to make your content accessible to all members of the media, including journalists with disabilities. When your press content isn’t accessible, Disabled journalists are unable to adequately cover the story because they […]

    Robert Kingett7 minute read
  • How Game Developers Could Make Modern Platformers Better

    Video games are always built upon iteration and improving on previous games. In fact, I suppose any media is made of iteration on iteration. However, it’s particularly easy to spot with video games because they are such a new form of content compared to books and film. This innovation has contributed to the rapid and […]

    Christy Smith5 minute read
  • Final Fantasy VII Remake Broke My Heart…

    …but not for the reasons you think. Final Fantasy VII Remake broke my heart, but not for the reasons you think. To be clear, I love Final Fantasy VII Remake, I gave it a glowing review. The graphics are astonishing, the voice acting is suburb and the subtitles, while far from perfect, work well enough […]

    Elizabeth Garcia3 minute read
  • Xbox Elite Series 2 Controller: Gaining an Edge in Accessibility

    My relationship with the Xbox controller is a strange one. While Xbox is my preferred platform and the controllers I have for it hold sentimental value for me, the controller itself has always been a bit of a barrier to being able to fully enjoy games. Or to enjoy them as much as I’d like, […]

    Courtney Craven4 minute read
  • How I Play Visual Games While Visually Impaired

    Hi y’all. I’m Christy, and I review Switch games for low vision accessibility. If you’re interested to know why I play on the Switch, please check out my Why I Play article. Today, I want to talk a little about how I use my Switch and specifically what gear and setup I use, though much […]

    Christy Smith9 minute read
  • Color-Blindness Accessibility Guide

    This guide was written by Douglas Pennant, Creative Assembly. People with color-blindness have difficulty distinguishing some colors from each other; purple might look like blue, brown might look like green, and red might look like black. These are just a few examples. Gamers with color-blindness experience a variety of problems in video games. Information presented […]

    Can I Play That?2 minute read
  • Blind and Low-Vision Accessibility Guide

    This guide does not address audio-only games. There are a lot of things in the world that are harder to do if you are blind or visually impaired, but we still do them. We sometimes do things a little differently, but we still want to play video games for all of the same reasons that […]

    Christy Smith9 minute read
  • Cognitive Accessibility Guide

    Cognitive disabilities or cognitive difficulties covers a wide array of experiences, and this guide is for the benefit of gamers who have difficulty with executive dysfunction, information processing, memory loss, and dyslexia, as well as those with triggers for photosensitivity, sensory overload and motion sickness. As a game developer, to make your game accessible you […]

    Ruth Cassidy3 minute read
  • Deaf and Hard of Hearing Accessibility Guide

    Deaf and hard of hearing gamers are seeking the same kind of immersion in games that hearing gamers are. We want to know the story, care about the characters, and connect with the game world. While the ways we experience said immersion may be different than what one may expect upon developing a game, providing […]

    Courtney Craven2 minute read

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