Posts tagged with: PS5
At CES 2023 Sony announced it's working on Project Leonardo, a controller to bring improved hardware accessibility to PlayStation 5.
Criterion did an admirable job with the accessibility in Need for Speed Unbound, while there is some room to grow in this latest entry.
Carlos dives into the latest offering in the Batman mythos. Read what he thought about Gotham Knights' accessibility.
FIFA 23 is the last in the franchise to carry the FIFA name. It has impressive accessibility features that you will not find in many games.
God of War Ragnarok is finally on the way, and we've navigated through the realms to see what accessibility is available on day one.
Curious about what God of War Ragnarok has for accessibility and the settings available? Here's our menu deep dive that looks at just that.
Soul Hackers 2 is a brilliant experience that blends technology and spirituality in a really unique way, but how does it handle accessiblity?
NBA 2K23 dribbles onto platforms, but is the accessibility available a slam dunk? Our accessibility review shows what you can expect.
Wild Hearts hands-on previews have been released, and there's one with notable accessibility information being teased.
Boyfriend Dungeon brings dunegons and dating together, and our mobility review looks at what to expect for accessibility.
PlayStation games won't hit PC until "at least a year" after their console launch according to Hermen Hulst in a new interview.
Behaviour Interactive has revealed that Dead by Daylight is getting an accessibility menu in an upcoming update for the horror game.
Marvel's Avengers lets players take control of a series of heroes, but how does the 2020 game hold up for mobility accessibility?
Little League World Series Baseball 2022 has players pitching, batting, and fielding, but how does it handle accessibility for players?
The Last of Us Part 1 has a great suite of accessibility options, but how do they come together from a mobility perspective?
The Last of Us Part 1 brings a classic back packed with accessibility options, but how does it come together with the game's gritty gameplay?