Accessibility Reference Guides

  • Game PR and Marketing Accessibility Guide

    When it comes to accessibility, there are a number of ways PR companies can make their content accessible to Disabled consumers. It’s important to make your content accessible to all members of the media, including journalists with disabilities. When your press content isn’t accessible, Disabled journalists are unable to adequately cover the story because they […]

    Robert Kingett7 minute read
  • Color-Blindness Accessibility Guide

    This guide was written by Douglas Pennant, Creative Assembly. People with color-blindness have difficulty distinguishing some colors from each other; purple might look like blue, brown might look like green, and red might look like black. These are just a few examples. Gamers with color-blindness experience a variety of problems in video games. Information presented […]

    Can I Play That?2 minute read
  • Blind and Low-Vision Accessibility Guide

    This guide does not address audio-only games. There are a lot of things in the world that are harder to do if you are blind or visually impaired, but we still do them. We sometimes do things a little differently, but we still want to play video games for all of the same reasons that […]

    Christy Smith9 minute read
  • Cognitive Accessibility Guide

    Cognitive disabilities or cognitive difficulties covers a wide array of experiences, and this guide is for the benefit of gamers who have difficulty with executive dysfunction, information processing, memory loss, and dyslexia, as well as those with triggers for photosensitivity, sensory overload and motion sickness. As a game developer, to make your game accessible you […]

    Ruth Cassidy3 minute read
  • Deaf and Hard of Hearing Accessibility Guide

    Deaf and hard of hearing gamers are seeking the same kind of immersion in games that hearing gamers are. We want to know the story, care about the characters, and connect with the game world. While the ways we experience said immersion may be different than what one may expect upon developing a game, providing […]

    Coty Craven2 minute read
  • Motor/Physical Accessibility Guide

    This guide was written by Antonio Martinez Gamers with reduced mobility or dexterity have diverse needs when it comes down to accessibility in games, but in general terms there are options that benefit most of them. The way you interact with a game is usually through keyboard, mouse and gamepad and this means that these […]

    Can I Play That?4 minute read

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