Sea of Thieves Season 2 adds accessibility updates to UI and text legibility

Ben Bayliss1 minute read

Sea of Thieves introduced its new Seasons overhaul earlier this year as a way to enhance the progression system and introduce more events. Now, players jumping on their ships can earn renown that also helps them advance through a Battle Pass system called Plunder Pass. Season 1 has come to an end, but Season 2 is now available through the latest update and it introduces a couple of improvements for Sea of Thieves accessibility.

In Season 2, as detailed in the release notes under “Accessibility”, players will now see improvements to the legibility of text within the front end of the game. These improvements include an option to disable centred text through the accessibility settings. This will ensure that text on front-end buttons are left-aligned. There’s also an option to increase line spacing to give text on those same front end buttons wider line spacing.

Additionally, UI menu blurring has been introduced to Sea of Thieves which shall ensure that when UI menus overlap one another, the screen behind will appear blurred for easier reading.

Watch Sea of Thieves Season Two: Official Content Update Trailer on YouTube

Despite Rare’s swashbuckling pirate title being released back in 2017, the team at Rare have continually been introducing accessibility improvements to the game. This has been shown with past updates such as adding narrated emotes and an auto move function and even improving the radial wheels for non-verbal communications.

Those wanting to jump into the game can pick it up on Xbox Series X|S, Xbox One, and PC. Season 2 introduces a bunch more content to engage in, such as new voyages and even allowing players to hide in barrels. There are also more cosmetics to earn throughout the Plunder Pass.

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Ben
BaylissEditor-in-ChiefHe/Him

Ben is the one in charge of keeping the content cogs at Can I Play That? turning. Deafness means that he has a focus on discussing captions, but with experience in consultancy and advocacy, he covers what bases he can. Having written about accessibility in video games at DualShockers, GamesRadar+, GamesIndustry.biz, Wireframe, and more he continues his advocacy at CIPT. He was actually awarded a Good Games Writing award for an article he wrote here! He enjoys a range of games, but anything that’s open-world and with a photo mode will probably be his cup of tea. You can get in touch with him at: ben@caniplaythat.com

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