About Can I Play That?

Since our inception in November 2018, Can I Play That? has grown from a hobby site to the destination for gamers and developers alike for all forms of accessibility information. Our reviews, news stories, and features focus exclusively on the ever-growing presence and adoption of accessibility features within the gaming industry. Our work has been read and shared in-house at countless studios around the world, as well as by Xbox and PlayStation executives, Phil Spencer and Hermen Hulst. More importantly, our stories influence game updates, keep disabled gamers informed, and provide a voice for one of the largest player bases in the industry.

We are an outlet run and written entirely by disabled writers, and we are thrilled to be part of the rapid progress toward inclusion in the games industry.


What is Can I Play That? 

We are a game accessibility resource for both players and developers. Here you will find in-depth accessibility reviews for games, commentary and opinion pieces from disabled gamers, helpful accessibility guides, and our Community Soapbox feature where you can get to know members of the community.

Who founded Can I Play that? 

Can I Play That was founded in 2018 by Susan Banks and Courtney Craven after five years doing Deaf/hard of hearing accessibility reviews on a personal blog.

Who runs Can I Play That?

Courtney Craven and Grant Stoner are the owners of CIPT. Courtney is the EIC, Grant is the Mobility Editor, Steve Saylor is our Media Editor, Ben Bayliss is our Deaf/HoH and News Editor, and Christy Smith is our Family Game Editor. Marijn (ActiveB1t) is our Site Operations Manager and keeps things running smoothly.

You can visit the Meet The Staff page to learn more about them.

Are you taking submissions right now?

Yes! We are always looking for submissions for every one of our verticals.

How do I submit to Can I Play That?

Head on over to the “Submit to Can I Play That” page for details on how to fubmit to us.

What topics can I cover for Can I Play That?

Aside from our in-depth reviews, we also have the article categories, How I Play, Why I Play, and general accessibility and industry commentary. The only thing we do not take submissions for are the Community Soapbox feature (though you are always welcome to suggest someone for this).

Do you pay for submissions?

No. CIPT is funded solely from our Patreon and they keep the lights on. No one receives payment – none of our editors are compensated for their roles with CIPT.

Do you support industry?

We have a variety of guides available for industry on our website as well as an active social media presence where we are always happy to answer whatever accessibility questions we can.

How do you review games?

We have revamped our criteria for how we review video games. This is so that readers who want specific information have it right at their fingertips. This is also an editorial decision, this means that the criteria in which we review games is systematic.

However we do have some specific rules for our reviews and they are: 

  1. Don’t assess features that you don’t rely on. For example, a deaf reviewer would not speculate as to how accessible a game is for blind players, someone doing a cognitive accessibility review may assess the subtitles but only as they rely on them and not speculate as to how helpful they are for a deaf player, etc. 
  2. Remember you are reviewing the accessibility, not the content. We will not publish reviews that give the content a rating. If you love a game, of course you are welcome to say so, but that should not be the focus of your review. Keeping this in mind is also helpful when reviewing a game you don’t particularly like but it has great accessibility.
  3. Provide feedback concerning how the things that didn’t work for you could be better. We have a lot of developers that read our reviews and our goal is to be educational.
  4. Don’t trash the developers or studio of a game with poor accessibility. We realize that it’s frustrating to have barriers in a game but your review is not the place to vent your frustration. Explain what failed you and why, explain what could work better for you, and leave it at that.
As a developer what can I do to make my games better?

Listen. Listen to your fanbase, listen to your advocates. Pay for consultants time to review and then consider their feedback. Hire people with different opinions and values than you. Read up on documents like our accessibility guides. Attend events with different developers and player bases. Support your industry by keeping accessibility in mind at the very beginning of designing your game.