In this review on Death Stranding Director's Cut, we look into how accessible the game is with it's new features, but there's a problem...
Our Psychonauts 2 accessibility review goes in deep on how the game feels to play with the numerous features available from launch.
Ghost of Tsushima Director's Cut adds some accessibility improvements and a whole new island, but how does it feel to actually play?
Our Pokémon Unite accessibility review looks into why it might be "the most entertaining and accessible MOBA" our reviewer has played.
The horror FPS Chernobylite has a wealth of accessibility features available, but how do they feel when it comes to how they're used in game?
There are two things I’ve come to accept when doing accessibility reviews: Remasters, remakes, and ports rarely, if ever, feature any meaningful accessibility improvements. 2. Nintendo IPs aren’t really doing the most when it comes to accessibility. Combine the two and what do you get? The Legend of Zelda: Skyward Sword HD, an enormously frustrating […]
I, Courtney “Bad At Puzzles” Craven, would like to share with you, dear reader, what an absolute delight Chicory: A Colorful Tale is. More than a delight. It’s a masterpiece in accessibility. Developed by a small team led by Greg Lobanov (Wandersong) and published by Finji, Chicory casts players as a magical paintbrush wielding dog […]
Ratchet and Clank: Rift Apart is just a couple of accessibility features away from being a brilliantly accessible, family-friendly game.
Transcript What’s up everybody, welcome back. I’ve got another cognitive accessibility review for you today. We are taking a look at Biomutant by Swedish developers Experiment 101, courtesy of THQ Nordic. I usually review on Xbox Series X, but this code provided was a PC code so just keep in mind that some of these […]
Biomutant may have a deadly world to explore, but how is this game when it comes to accessibility? Here's our review of the PC version.
Layers of Fear 2 finds players on board a ship, trapped with a monster and lots of film props, but how is the horror game for accessibility?
Good ol’ Robin Hood and his band of merry folk, stealing from the rich and then distributin’ to the poor. And in Sumo Digital’s Player vs Player vs Environment online game, that’s exactly what your goal is. But how is Hood Outlaws and Legends to play in regards to accessibility? Well, actually this dark capture […]
I’m sure it will come as no surprise to anyone that Resident Evil Village is not an accessible game. This isn’t exactly a new problem for the RE series or Capcom. Our past coverage of the series hasn’t exactly been favorable. Susan’s review of RE2 earned a 5/10. My review of RE3 scored a disgraceful […]
Housemarque’s Returnal arrives this week making quite a statement in the seemingly endless debate over game difficulty and accessibility. It shows that when developers want to, they can make an unforgiving but remarkably accessible game. As thrilled as I am that the “git gud” crowd has conclusively been proven wrong with Returnal, I can’t help […]