Microsoft has revealed its Surface Adaptive Kit that contains stickers with raised icons to help make Microsoft's laptops more accessible.
The full speaker lineup for this October's Game Accessibility Conference (GAConf) has been revealed and Can I Play That? is in attendance.
Ghost of Tsushima Director’s Cut Interview: “we’re really interested in getting as many people as possible to be able to play the game comfortably”
I wanted to see what's new and what improved for accessibility in Ghost of Tsushima Director's Cut. I sat down with Nate Fox to find out.
The Vale helps me understand just a fraction of the frustration sightless players experience as they try to access any other game. And that’s where its power lies.
In this review on Death Stranding Director's Cut, we look into how accessible the game is with it's new features, but there's a problem...
Our Psychonauts 2 accessibility review goes in deep on how the game feels to play with the numerous features available from launch.
SuchArt: Genius Artist Simulator is a fun game that lets you paint to your heart's content, but it's not all that accessible in areas.
I can never have too many JRPGs in my library. Everyone knows about my slightly obsessive adoration for the Pokémon series, but my love for the genre extends far beyond capturing powerful monsters. Between the turn-based combat, visually stunning environments and individualistic party customization, JRPGs are incredibly entertaining and physically accessible. Coromon is the latest […]