DAGERSystem Archive
Indie Spotlight – Forgive Me Father
In terms of mechanics, Forgive me Father’s most apparent inspirations are the first two entries of the Doom franchise.
Indie Spotlight – Tunic
Tunic aims to deliver a similar experience to an overhead Zelda game, but with more of an emphasis on action and accessibility.
Indie Spotlight – Grapple Dog
Grapple Dog is inviting from the moment it begins, and that continues on into every core aspect of the game design.
Indie Spotlight – Infernax
What makes Infernax so interesting is that it aims to be both tough as nails while also still being fair to all players
Indie Spotlight – The Company Man
The Company Man delivers a game that manages both a high-quality experience but also is fairly accessible with just its core game design.
Indie Spotlight – Buck Up and Drive!
Buck Up and Drive! manages to do the job of keeping the arcade racer spirit alive while finding a way to be accessible in a variety of ways.
Indie Spotlight – Kena: Bridge of Spirits
Despite having a few missteps, Ember Labs’ debut title is a brief glimpse into a beautifully crafted and unique world.
Indie Spotlight – Flynn: Son of Crimson
Flynn: Son of Crimson is a fantastic-playing Metroidvania that infuses many accessibility features into the core game design seamlessly.
Indie Spotlight – Baldo: The Guardian Owls
Baldo is a good but flawed Zelda-style game that may scratch the itch for those seeking a cel-shaded adventure.
Indie Spotlight – Twelve Minutes
Twelve Minutes is played from a top-down perspective and is also partially accessible for those with visual impairments.
Indie Spotlight – The Ascent
Due to its nature as a twin-stick shooter, I consider The Ascent partially accessible to those with motor-function impairments.
Indie Spotlight – Rolled Out
Rolled Out aims to fill the void left by Monkey Ball by having players roll a mouse in a ball around various grass and stone-filled locales.
Indie Spotlight – Paradise Lost
Paradise Lost uses a minimalist HUD so as not to distract from its excellent and foreboding atmosphere across the game.
Indie Spotlight – Ikenfell
Ikenfell borrows from classic RPG combat mechanics but handles accessibility in new and interesting ways across the game.
Indie Spotlight – Little Nightmares 2
Little Nightmares 2 brings even more scares than its predecessor, but it unfortunately also brings more challenges for disabled gamers.
Indie Spotlight – HyperDot
I highly recommend HyperDot for accessibility, and I can’t wait see what the development team comes up with next!