In 2014, I co-founded a deaf accessibility video game review site and in 2018, four years of hard work became Can I Play That?
I am the editor-in-chief for Can I Play That?, a captioner, and an accessibility consultant in the video games industry.
Four years of rating and reviewing video games and being part of the #a11y community has allowed accessibility and how essential it is that we do our best to ensure all people have equal access on the web, in games, and out in the world, to become the center of my life, both personally and professionally.
I’m also a fiction writer, I have a BA in sociology, an MA in English, and an MFA in fiction writing. I use none of these degrees in my captioning work for Epic Games but hey, at least I learned cool stuff, right? I talk about video games, my dog Tali, and accessibility/inclusion a lot on Twitter. You can also find me at clcraven.com (link below).
I am the mobility editor for Can I Play That?, as well as a freelancer who focuses on the disabled perspective within the video game industry.
For approximately five years, I’ve published articles on my personal site, The Duquesne Duke and varying publications, trying to highlight the needs of the disabled community. My goal is to one day see my favorite industry accept all players, regardless of physical or cognitive limitations.
I have a BA in Multiplatform Journalism/Classical Civilizations, and an MA in Public History. Aside from obsessing and writing about Pokémon and Star Wars, I have a deep fascination for everything and anything related to ancient Rome. On Twitter, you can find me rambling about video games, ancient Rome, my cat Goomba or making people uncomfortable through PLENTY of disabled jokes!
Steve Saylor is the Media Editor for Can I Play That? He has been a content creator for over 15 years from Podcasts to YouTuber. He is also a Toronto-based podcaster, radio host, Blind Gamer, Streamer, Graphic Designer, Content Creator and College Professor all while being blind!
Starting in 2015, his entertaining YouTube series “Blind Gamer” fused humour with his passion for playing video games. In just a few short years he is considered a thought leader on accessibility in gaming and an advocate for developers to push video game accessibility forward. Steve is the top Blind Gamer in Canada, is a Canadian Game Award Nominee for Content Creator and has worked with prominent clients in the video game industry.
Also he is very proud of the fact that William Shatner, aka Captain James T. Kirk, says “Steve’s wonderful.”
Christy is the Family Games Editor for CIPT. She focuses on games rated E and E10+ released on the Switch. She brings experience in cross-disability organizing, media studies, political advocacy, and interabled family dynamics. One of Christy’s goals is to make gaming more accessible for busy adults, intergenerational audiences, and audiences with content sensitivities.
Besides gaming, Christy’s hobbies include pointe ballet, gymnastics, and ice skating. She reads way too much fanfiction and is usually in the middle of an information binge about some topic like content monetization practices or polymer clay sculpture making. Her decorating tastes could be best described as “hot rainbow,” and she would much rather mop all of the floors and do all of the vacuuming instead of cleaning the sink. Sinks are disgusting.
Christy holds a BA in Homeland Security and Gender Studies (known affectionately as a Safe Sex major) from Tulane University and is working to complete her MPS in Homeland Security, also from Tulane.
Ben Bayliss is the Deaf Editor for Can I Play That? He’s been a YouTuber, a streamer, worked in TV, and then progressed into games journalism from 2015 by writing at small gaming sites. He grew his journalism skills after arriving at DualShockers in 2018 and freelancing at various outlets, bringing a deeper attention to accessibility in video games on mainstream outlets.
He dislikes bad subtitles. His complaining online has seen him speaking with studios as an accessibility advisor, and he’s determined to not only help developers and publishers make their games more accessible, but make subtitles in video games an industry standard.
He’s always been Deaf and wears hearing aids to hear those audio waves that seem to bounce around the world. Some people often confuse them as wireless earphones, but they’re wrong.
While she passed away unexpectedly in March 2019, Can I Play That? would not exist without Susan’s passion for community building and dedication to ensuring games are inclusive and accessible.
In 2014, after the massive disappointment of playing Destiny and being forced to call it quits 20 minutes into the game due to poor deaf/hoh accessibility, Susan started tweeting about game accessibility. When the tweets found an audience among people in similar situations, our site, oneoddgamergirl.net, was born and from there, things only got better.
She was known throughout the industry and her death rattled the community but also instilled in us the drive to continue her work and hope that we can do so with the same passion.
Can I Play That? is the home of all things game accessibility and has set the standard for game accessibility writing and reviews because she did what she loved so well.