In 2014, I co-founded a deaf accessibility video game review site and in 2018, four years of hard work became Can I Play That?
I am the editor-in-chief for Can I Play That?, a captioner, and an accessibility consultant in the video games industry.
Four years of rating and reviewing video games and being part of the #a11y community has allowed accessibility and how essential it is that we do our best to ensure all people have equal access on the web, in games, and out in the world, to become the center of my life, both personally and professionally.
I’m also a fiction writer, I have a BA in sociology, an MA in English, and an MFA in fiction writing. I use none of these degrees in my captioning work for Epic Games but hey, at least I learned cool stuff, right? I talk about video games, my dog Tali, and accessibility/inclusion a lot on Twitter. You can also find me at clcraven.com (link below).
I am the mobility editor for Can I Play That?, as well as a freelancer who focuses on the disabled perspective within the video game industry.
For approximately five years, I’ve published articles on my personal site, The Duquesne Duke and varying publications, trying to highlight the needs of the disabled community. My goal is to one day see my favorite industry accept all players, regardless of physical or cognitive limitations.
I have a BA in Multiplatform Journalism/Classical Civilizations, and an MA in Public History. Aside from obsessing and writing about Pokémon and Star Wars, I have a deep fascination for everything and anything related to ancient Rome. On Twitter, you can find me rambling about video games, ancient Rome, my cat Goomba or making people uncomfortable through PLENTY of disabled jokes!
While she passed away unexpectedly in March 2019, Can I Play That? would not exist without Susan’s passion for community building and dedication to ensuring games are inclusive and accessible.
In 2014, after the massive disappointment of playing Destiny and being forced to call it quits 20 minutes into the game due to poor deaf/hoh accessibility, Susan started tweeting about game accessibility. When the tweets found an audience among people in similar situations, our site, oneoddgamergirl.net, was born and from there, things only got better.
She was known throughout the industry and her death rattled the community but also instilled in us the drive to continue her work and hope that we can do so with the same passion.
Can I Play That? is the home of all things game accessibility and has set the standard for game accessibility writing and reviews because she did what she loved so well.