Meet the staff! These are the people working hard to make sure Can I Play That? is the best resource for you when you need to know if a game is accessible for you.
Ben is the one in charge of keeping the content cogs at Can I Play That? turning. Deafness means that he has a focus on discussing captions, but with experience in consultancy and advocacy, he covers what bases he can. Having written about accessibility in video games at DualShockers, GamesRadar+, GamesIndustry.biz, Wireframe, and more he continues his advocacy at CIPT. He was actually awarded a Good Games Writing award for an article he wrote here! He enjoys a range of games, but anything that’s open-world and with a photo mode will probably be his cup of tea. You can get in touch with him at: firstname.lastname@example.org
Marijn is responsible for website operations at Can I Play That? The most important aspect of this is making sure the content is accessible. A full-stack web developer by profession, he is comfortable working on both the styling and the code of the website. He also advises the other staff members where content and accessibility overlap.
Steve Saylor is the Media Editor for Can I Play That? He has been a content creator for over 15 years from Podcasts to YouTuber. He is also a Toronto-based podcaster, radio host, Blind Gamer, Streamer, Graphic Designer, Content Creator and College Professor all while being blind! Starting in 2015, his entertaining YouTube series “Blind Gamer” fused humour with his passion for playing video games. In just a few short years he is considered a thought leader on accessibility in gaming and an advocate for developers to push video game accessibility forward. Steve is the top Blind Gamer in Canada, is a Canadian Game Award Nominee for Content Creator and has worked with prominent clients in the video game industry. Also he is very proud of the fact that William Shatner, aka Captain James T. Kirk, says “Steve’s wonderful.”
JenkinsWorkshop Developer and FacilitatorShe/They
Stacey works with Can I Play That? to develop valuable training for game developers to ensure that all content is inclusive and accessible for the whole community. With fibromyalgia and Postural Orthostatic Tachycardia Syndrome (POTS), Stacey has ‘pain brain’ which affects her cognitive function when it comes to gaming. She has used her own personal experience to consult on cognitive accessibility and to educate others on topics such as diversity and inclusion, life as a disabled streamer, and accessibility in gaming. Stacey has spoken at multiple TwitchCons, the wonderful GAconf, and has spoken at GDC 2021 with Courtney, delivering a special version of their a11y workshop. An aspiring assassin and lover of all things spooky, Stacey loves stealth, horror, and the occasional cozy game. Okay, a lot of cozy games.
LaiWorkshop Developer and FacilitatorShe/Her
Yi Shun Lai (say “yeeshun” for her first name; “lie” for her last) has certificates in diversity and inclusion from eCornell and inclusion in organizations from the University of Michigan. She has worked to forward diversity and inclusion efforts in publishing, humanitarian aid, and higher education. She is the author of a novel and a memoir and teaches in the MFA programs at Bay Path and Southern New Hampshire Universities.
While she passed away unexpectedly in March 2019, Can I Play That? would not exist without Susan’s passion for community building and dedication to ensuring games are inclusive and accessible. In 2014, after the massive disappointment of playing Destiny and being forced to call it quits 20 minutes into the game due to poor deaf/HoH accessibility, Susan started tweeting about game accessibility. When the tweets found an audience among people in similar situations, our site, oneoddgamergirl.net, was born and from there, things only got better. She was known throughout the industry and her death rattled the community but also instilled in us the drive to continue her work and hope that we can do so with the same passion. Can I Play That? is the home of all things game accessibility and has set the standard for game accessibility writing and reviews because she did what she loved so well.