The Steam Deck is a new handheld from Valve, but how does it do for accessibility with it's unique controls and small screen?
The PSVR is a virtual reality headset that's been out for a fair few years now, but how did we find it for accessibility in our review?
As we enter year three of the COVID-19 pandemic, indoor, at-home exercise remains in the spotlight. Gym goers can’t safely workout at their gyms and in some parts of the world, it’s the middle of winter and too cold to venture outdoors to get our hearts pumping. I bought the Bowflex VeloCore 16 in December […]
A great headset that really enhances how bad other people's microphones really are.
In today’s edition of Accessibility Impressions with Dan Malito, he takes a look at the Xbox Elite Wireless Controller Series 2. Spoiler alert: he loves it just as much as Courtney did in their piece on the controller! Transcript Hi I’m Dan Malito and please check out caniplaythat.com for all the great gaming accessibility articles, videos and […]
We’ve got a new Accessibility Impressions video for you today! Check our Daniel Malito’s thoughts on the Ikegol USB Foot Pedal! Transcript Welcome to another video for Can I Play That, youraccessible access toaccessibility in gaming! I think that might be a little too much access.. Anyway, today we’re going to be talking about another […]
Say hello to CIPT’s newest contributor, Daniel Malito, and enjoy his first video for us in which he discusses his accessibility impressions of the Hitbox Arcade Stick! For even more info on the impressive Hitbox, check out Brian Peddie’s review!
In this product review, Brian gives the Hitbox controller a go and shares thoughts on how accessible it is against other available options.
In this hardware review, Grant looks at the Xbox Adaptive Controller and looks into the cost needed for it to reach its full potential.
My relationship with the Xbox controller is a strange one. While Xbox is my preferred platform and the controllers I have for it hold sentimental value for me, the controller itself has always been a bit of a barrier to being able to fully enjoy games. Or to enjoy them as much as I’d like, […]