Accessibility Reviews

  • Legend of Zelda: Skyward Sword HD Accessibility Review

    There are two things I’ve come to accept when doing accessibility reviews: Remasters, remakes, and ports rarely, if ever, feature any meaningful accessibility improvements. 2. Nintendo IPs aren’t really doing the most when it comes to accessibility. Combine the two and what do you get? The Legend of Zelda: Skyward Sword HD, an enormously frustrating […]

    Can I Play That?5 minute read
  • Chicory: A Colorful Tale — Can I Play That Accessibility Review

    I, Courtney “Bad At Puzzles” Craven, would like to share with you, dear reader, what an absolute delight Chicory: A Colorful Tale is. More than a delight. It’s a masterpiece in accessibility. Developed by a small team led by Greg Lobanov (Wandersong) and published by Finji, Chicory casts players as a magical paintbrush wielding dog […]

    Courtney Craven7 minute read
  • Ratchet and Clank: Rift Apart — Can I Play That Accessibility Review

    Ratchet and Clank: Rift Apart is just a couple of accessibility features away from being a brilliantly accessible, family-friendly game.

    Courtney Craven9 minute read
  • Biomutant — Cognitive Accessibility Review

    Transcript What’s up everybody, welcome back. I’ve got another cognitive accessibility review for you today. We are taking a look at Biomutant by Swedish developers Experiment 101, courtesy of THQ Nordic. I usually review on Xbox Series X, but this code provided was a PC code so just keep in mind that some of these […]

    Stacey Jenkins5 minute read
  • Biomutant — Deaf/Hard of Hearing Accessibility Review

    Biomutant may have a deadly world to explore, but how is this game when it comes to accessibility? Here's our review of the PC version.

    Ben Bayliss9 minute read
  • Layers of Fear 2 Nintendo Switch — Deaf/Hoh Accessibility Review

    Layers of Fear 2 finds players on board a ship, trapped with a monster and lots of film props, but how is the horror game for accessibility?

    Ben Bayliss8 minute read
  • Hood Outlaws and Legends — Deaf/HoH Accessibility Review

    Good ol’ Robin Hood and his band of merry folk, stealing from the rich and then distributin’ to the poor. And in Sumo Digital’s Player vs Player vs Environment online game, that’s exactly what your goal is. But how is Hood Outlaws and Legends to play in regards to accessibility? Well, actually this dark capture […]

    Ben Bayliss7 minute read
  • Resident Evil Village — Can I Play That Accessibility Review

    I’m sure it will come as no surprise to anyone that Resident Evil Village is not an accessible game. This isn’t exactly a new problem for the RE series or Capcom. Our past coverage of the series hasn’t exactly been favorable. Susan’s review of RE2 earned a 5/10. My review of RE3 scored a disgraceful […]

    Courtney Craven6 minute read
  • Returnal — Can I Play That Accessibility Review

    Housemarque’s Returnal arrives this week making quite a statement in the seemingly endless debate over game difficulty and accessibility. It shows that when developers want to, they can make an unforgiving but remarkably accessible game. As thrilled as I am that the “git gud” crowd has conclusively been proven wrong with Returnal, I can’t help […]

    Courtney Craven4 minute read
  • Outriders — Can I Play That Mobility Review

    Outriders is an amalgamation of quality accessible features that gets overshadowed by a perplexing lack of accessibility commitment.

    Grant Stoner3 minute read
  • Outriders – Can I Play That Accessibility Review

    I love (almost) everything about Outriders. I love its combat, I love its writing, I love its art. I really love its navigation beacon. The world tier system, if it existed in other games, would allow me to enjoy games like The Division and Destiny. Since it doesn’t, I’ll just keep playing Outriders and exploding […]

    Courtney Craven5 minute read
  • Disco Elysium: The Final Cut – Can I Play That Accessibility Review

    Disco Elysium: The Final Cut is many things. An example of brilliant writing. A game with a beautiful art style. A point-and-click-ish RPG detective game with deep and thought provoking inner monologues. But Disco Elysium: The Final Cut is definitely not a console game. And this is unfortunate because The Final Cut was released as […]

    Courtney Craven7 minute read
  • Hitman 3 Cognitive Accessibility Review — with Stacey Jenkins

    Curious about Hitman 3 from a cognitive perspective? Stacey has you covered! Transcript What’s up friends, welcome back. Today we’re going to be taking a look at Hitman 3, the final game in the World of Assassination trilogy from IO interactive in which you get to take Agent 47 around the world to exotic locations […]

    Stacey Jenkins5 minute read
  • Destruction AllStars — Can I Play That Accessibility Review

    Destruction AllStars, the new F2P multiplayer vehicular combat game released this week for PS5 is a solid illustration to Sony’s commitment to accessibility. Controls are fully customizable, players can customize nearly every aspect of the UI and visual cues, and the subtitles are simply fantastic. But this wasn’t my initial impression of the game. My […]

    Courtney Craven3 minute read
  • The Medium — Can I Play That Accessibility Review

    If a phone rings in the woods but is given no visual cues, does it make a sound? The Medium, the ambitious new psychological horror game from Bloober Team (the team behind Blair Witch and many other scary games), is a game of contrasts. Both in the game and in its accessibility. You play in […]

    Courtney Craven6 minute read
  • Hitman 3 — Can I Play That Accessibility Review

    I have been doing accessibility reviews for long enough to see clear patterns in games. One of those is that in every new entry in a series, following industry trends, becomes more accessible than the last. This has been true of Gears of War, Assassin’s Creed, Uncharted, Tomb Raider, and so many more. So you […]

    Courtney Craven5 minute read

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