Forza Horizon 5 has massively improved on accessibility making the latest title in the racing franchise the most accessible to date.
Unpacking is a game about just that, unpacking boxes, but how does the game fare for accessibility? Here's our accessibility review.
Riders Republic has you exploring a large open-world, but how does Ubisoft's latest foray in sports do for accessibility? Here's our review.
Want to know about Marvel's Guardians of the Galaxy and its accessibility? Here's our review that looks into how the game fares.
Taking to Yara, here's our Far Cry 6 accessibility review that looks into how the game feels with its new direction in story.
Diablo 2: Resurrected has players fighting demonic creatures, but how does the accessibility hold up in this remake of a classic?
Wonderful about some of the accessibility issues in Deathloop? Here's our review that looks into a few problem areas present in the game.
In this review on Death Stranding Director's Cut, we look into how accessible the game is with it's new features, but there's a problem...
Our Psychonauts 2 accessibility review goes in deep on how the game feels to play with the numerous features available from launch.
Ghost of Tsushima Director's Cut adds some accessibility improvements and a whole new island, but how does it feel to actually play?
With accessibility mostly built in with the game's design, how does Digixart's Road 96 and accessibility come together in play?
Our Pokémon Unite accessibility review looks into why it might be "the most entertaining and accessible MOBA" our reviewer has played.
The horror FPS Chernobylite has a wealth of accessibility features available, but how do they feel when it comes to how they're used in game?
Death's Door is being praised by many, so media partner Steve Saylor jumped into the game to check out how it is for accessibility.
There are two things I’ve come to accept when doing accessibility reviews: Remasters, remakes, and ports rarely, if ever, feature any meaningful accessibility improvements. 2. Nintendo IPs aren’t really doing the most when it comes to accessibility. Combine the two and what do you get? The Legend of Zelda: Skyward Sword HD, an enormously frustrating […]
I, Courtney “Bad At Puzzles” Craven, would like to share with you, dear reader, what an absolute delight Chicory: A Colorful Tale is. More than a delight. It’s a masterpiece in accessibility. Developed by a small team led by Greg Lobanov (Wandersong) and published by Finji, Chicory casts players as a magical paintbrush wielding dog […]