Layers of Fear 2 finds players on board a ship, trapped with a monster and lots of film props, but how is the horror game for accessibility?
Good ol’ Robin Hood and his band of merry folk, stealing from the rich and then distributin’ to the poor. And in Sumo Digital’s Player vs Player vs Environment online game, that’s exactly what your goal is. But how is Hood Outlaws and Legends to play in regards to accessibility? Well, actually this dark capture […]
I’m sure it will come as no surprise to anyone that Resident Evil Village is not an accessible game. This isn’t exactly a new problem for the RE series or Capcom. Our past coverage of the series hasn’t exactly been favorable. Susan’s review of RE2 earned a 5/10. My review of RE3 scored a disgraceful […]
Housemarque’s Returnal arrives this week making quite a statement in the seemingly endless debate over game difficulty and accessibility. It shows that when developers want to, they can make an unforgiving but remarkably accessible game. As thrilled as I am that the “git gud” crowd has conclusively been proven wrong with Returnal, I can’t help […]
I love (almost) everything about Outriders. I love its combat, I love its writing, I love its art. I really love its navigation beacon. The world tier system, if it existed in other games, would allow me to enjoy games like The Division and Destiny. Since it doesn’t, I’ll just keep playing Outriders and exploding […]
Disco Elysium: The Final Cut is many things. An example of brilliant writing. A game with a beautiful art style. A point-and-click-ish RPG detective game with deep and thought provoking inner monologues. But Disco Elysium: The Final Cut is definitely not a console game. And this is unfortunate because The Final Cut was released as […]
A great headset that really enhances how bad other people's microphones really are.
In today’s edition of Accessibility Impressions with Dan Malito, he takes a look at the Xbox Elite Wireless Controller Series 2. Spoiler alert: he loves it just as much as Courtney did in their piece on the controller! Transcript Hi I’m Dan Malito and please check out caniplaythat.com for all the great gaming accessibility articles, videos and […]
We’ve got a new Accessibility Impressions video for you today! Check our Daniel Malito’s thoughts on the Ikegol USB Foot Pedal! Transcript Welcome to another video for Can I Play That, youraccessible access toaccessibility in gaming! I think that might be a little too much access.. Anyway, today we’re going to be talking about another […]
Curious about Hitman 3 from a cognitive perspective? Stacey has you covered! Transcript What’s up friends, welcome back. Today we’re going to be taking a look at Hitman 3, the final game in the World of Assassination trilogy from IO interactive in which you get to take Agent 47 around the world to exotic locations […]
Destruction AllStars, the new F2P multiplayer vehicular combat game released this week for PS5 is a solid illustration to Sony’s commitment to accessibility. Controls are fully customizable, players can customize nearly every aspect of the UI and visual cues, and the subtitles are simply fantastic. But this wasn’t my initial impression of the game. My […]
If a phone rings in the woods but is given no visual cues, does it make a sound? The Medium, the ambitious new psychological horror game from Bloober Team (the team behind Blair Witch and many other scary games), is a game of contrasts. Both in the game and in its accessibility. You play in […]
I have been doing accessibility reviews for long enough to see clear patterns in games. One of those is that in every new entry in a series, following industry trends, becomes more accessible than the last. This has been true of Gears of War, Assassin’s Creed, Uncharted, Tomb Raider, and so many more. So you […]
FUSER is a new game from the makers of Rock Band and Dance Central in which players take on the role of a new DJ and create mixes from an ever-growing catalog of music, spanning countless genres and many decades. Now you might be wondering why on earth I’m writing a deaf/hoh review for a […]
The highly anticipated Cyberpunk 2077 from CD Projekt Red has finally arrived. And the studio has been notoriously silent over what accessibility features and options we can expect from the game. The most we’ve had confirmed has been that subtitles can be resized, but other than that we’ve had to speculate using early footage as […]