World of Warcraft accessibility elixir for motion sickness to arrive in 9.2.5 update

Ben Bayliss2 minute read

A Motion Sick Peon’s Magical Elixir is coming to World of Warcraft as an accessibility feature for two dungeon types in an upcoming 9.2.5 update.

An upcoming World of Warcraft 9.2.5 update will feature an elixir for accessibility named the Motion Sick Peon’s Magical Elixir which was announced on Twitter. This potion will be obtainable in the Grimrail Depot and the Maw of Souls dungeons and it looks to hide the moving environment pieces that are present within those areas to combat motion sickness some players may experience.

It looks as if more information surrounding this new elixir will be available closer to the launch of the update. During the Grimrail Depot and Maw of Souls dungeons, players can be faced with a number of moving environments, from background and foreground elements to even the elements surrounding their characters directly.

Earlier this month, World of Warcraft got a 9.2 update that introduced the ability to bind actions to a mouse click and multiple cursor sizes. It also updated controller support and improved the text-to-speech feature that was added last year.

Blizzard has been running a lot of accessibility improvements over the last year to its titles. Diablo 2: Resurrected saw accessibility added to the remake of a classic, taking learnings from a technical alpha prior to launch. The studio also saw an audio-described trailer for its latest Hearthstone update following a mod that makes the game accessible to those who use screen readers.

Of course, Activision Blizzard is still involved in lawsuits that surfaced last year, and yesterday it was reported the studio settled one of the lawsuits for $18m which comes after Xbox announced that it would be acquiring the studio for $68.7 billion earlier this year.

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Ben is the one in charge of keeping the content cogs at Can I Play That? turning. Deafness means that he has a focus on discussing captions, but with experience in consultancy and advocacy, he covers what bases he can. Having written about accessibility in video games at DualShockers, GamesRadar+,, Wireframe, and more he continues his advocacy at CIPT. He was actually awarded a Good Games Writing award for an article he wrote here! He enjoys a range of games, but anything that’s open-world and with a photo mode will probably be his cup of tea. You can get in touch with him at:

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