Posts tagged with: VR
Ubisoft showed several accessibility and comfort features of their upcoming title Assassin's Creed Nexus VR, to help avoid nausea and vertigo.
Owlchemy Labs has shared details about upcoming accessibility features for low vision players for their VR game Cosmonious High.
A security update to VRChat received a lot of feedback from players, including concerns about accessibility. VRChat Inc. has responded.
Nock brings Rocket League-esque gameplay to VR with archery, but how does the Quest 2 sports title feel in play for accessibility?
Facebook and Oculus have detailed how they plan to focus on accessibility and VR following the rebranding announcement of Meta.
Tobii and Pimax announced that a new partnership will ensure Tobii eye-tracking is a standard feature in Pimax VR headsets going forward.
Here's Grant's mobility review on the hugely popular horror game, Phasmophobia finds players hunting and identifying ghosts in spooky homes.
Time for me to do my first review of a VR game here on CanIPlayThat. We all know that the VR platform is problematic at the very least when it comes to general accessibility of the devices as well as the games given its such a new space. We will probably go into more thoughts […]