Ghost of Tsushima: Director's Cut has a new patch that restores colored button prompts to the game after changing them to black and white.
Ghost of Tsushima Director’s Cut Interview: “we’re really interested in getting as many people as possible to be able to play the game comfortably”
I wanted to see what's new and what improved for accessibility in Ghost of Tsushima Director's Cut. I sat down with Nate Fox to find out.
Ghost of Tsushima Director's Cut adds some accessibility improvements and a whole new island, but how does it feel to actually play?
Ghost of Tsushima will be getting a 1.05 patch that introduces a Large Text option to the game and a Lower Intensity mode for when in combat.
Once upon a time, in preparation for the arrival of the most highly anticipated games, I’d work on lowering my expectations for how accessible they’d be. I expect nothing, so on the off chance subtitles were done well, I can be pleasantly surprised. After doing this sort of reviewing for six years, it’s necessary to […]
Steve explores the islands of Tsushima and sees how accessible Sucker Punch Productions' Ghost of Tsushima is ahead of its launch on PS4.
One interview mentioned about how Ghost of Tsushima is designed to be difficult, however, another interview has clarified that there are difficulty options.
Ghost of Tsushima got an in-depth State of Play video, but what did it tell us about the wayfinding?