Posts tagged with: Steve Saylor
Street Fighter 6 accessibility hits and misses
Street Fighter 6 gets a lot of things right in its accessibility, but some things keep players from playing it fully.
Star Wars Jedi: Survivor accessibility featured in preview event
Steve Saylor was recently given the opportunity to visit LA for an exclusive early viewing of the accessibility in Star Wars Jedi Survivor.
Sifu post-launch accessibility updates could include closed captions and difficulty modes
Sifu could be getting post-launch accessibility updates following comments from the studio's co-founder during a Twitch stream.
Forza Horizon 5 — Steve Saylor Accessibility Impressions
Steve Saylor sits down with CIPT to discuss Playground Games' Forza Horizon 5 and the accessibility available in the game.
Ghost of Tsushima Director’s Cut Interview: “we’re really interested in getting as many people as possible to be able to play the game comfortably”
I wanted to see what's new and what improved for accessibility in Ghost of Tsushima Director's Cut. I sat down with Nate Fox to find out.
GAConf 2021 first wave of speakers revealed for October event
GAConf 2021 will be taking place in October and the first wave of speakers has been announced, featuring people from Ubisoft, Xbox, and more.
The Last of Us Part II Accessibility Consultants — Advancing The Industry
Can I Play That spoke with the consultants behind the accessibility features of The Last of Us 2, and shared their hopes for the future of accessibility.
Our The Last of Us 2 Discussion on Accessibility and Blind Impressions
Find out what Steve Saylor and Courtney Craven thought of the accessibility features in The Last of Us 2 in this blind impressions video.