Allowing early accessibility previews for upcoming games means more money for developers and less risk for disabled players looking to buy.
Die, respawn, begin again, die, respawn, begin again. This is the gameplay loop for Returnal, the upcoming PS5 exclusive from Housemarque. Where this endless loop of my 12 deaths in three hours would usually be enough to make me throw in the towel and uninstall the game, Housemarque has managed to make this life-death cycle […]
Sony Interactive Entertainment CEO, Jim Ryan has signed a letter to insert the company into Disability:IN's "Are you IN?" campaign.
Destruction AllStars, the new F2P multiplayer vehicular combat game released this week for PS5 is a solid illustration to Sony’s commitment to accessibility. Controls are fully customizable, players can customize nearly every aspect of the UI and visual cues, and the subtitles are simply fantastic. But this wasn’t my initial impression of the game. My […]
With the new PS5 and the new Dualsense controller Sony is introducing players to a new set of hardware and software. With that comes a new set of accessibility challenges. Check out the video above where I look at what the PS5 has to offer, what it does well/not well, and the potential future of accessibility on Sony's next generation console.
Sony Interactive Entertainment shared a blog post detailing the accessibility features available on the PS5 and DualSense ahead of launch.
Sony today revealed what periphals would be compatible with the upcoming PS5. It turns out that PS5 games will not be compatible with the DualShock 4.
Once upon a time, in preparation for the arrival of the most highly anticipated games, I’d work on lowering my expectations for how accessible they’d be. I expect nothing, so on the off chance subtitles were done well, I can be pleasantly surprised. After doing this sort of reviewing for six years, it’s necessary to […]
The Last of Us Part II released to rave reviews from critics and fans alike. Many outlets and individuals praised the story, gameplay, and gratuitous violence, labeling it as a perfect sequel to the original entry. Alongside the cheers from able-bodied fans were disabled players, sharing their enthusiasm for a game featuring roughly 60 accessibility […]
You are probably expecting this to be a review of The Last of Us: Part 2. You are probably assuming I will christen it with a perfect score in relation to mobility issues, with the same jubilation as my colleagues. You are probably eagerly anticipating me to recommend it to every individual with a PS4. […]
Find out what Steve Saylor and Courtney Craven thought of the accessibility features in The Last of Us 2 in this blind impressions video.
Naughty Dog has revealed a large list of every single accessibility feature that will be available in the studio's upcoming PS4 game, The Last of Us 2.
The Verge published an interview with Naughty Dog explaining exactly how and why the studio has made The Last of Us Part 2 accessible.
One interview mentioned about how Ghost of Tsushima is designed to be difficult, however, another interview has clarified that there are difficulty options.
Steve Saylor takes a deep dive into the Ghost of Tsushima State of Play video, looking at how accessible the game appears to be prior to launch.