Posts tagged with: Sony Interactive Entertainment
Here's our Accessibility Review on the upcoming Bugsnax, an adorable yet largely inaccessible experience for disabled players.
With the new PS5 and the new Dualsense controller Sony is introducing players to a new set of hardware and software. With that comes a new set of accessibility challenges. Check out the video above where I look at what the PS5 has to offer, what it does well/not well, and the potential future of accessibility on Sony's next generation console.
Here's our look at how accessible PlayStation's next-generation PS5 is, having a look at the new features many have had concerns about.
Sony Interactive Entertainment shared a blog post detailing the accessibility features available on the PS5 and DualSense ahead of launch.
Review unit provided courtesy of Sony Interactive Entertainment. This story starts with our hero (EIC, whatever) fearing they are about to be arrested. 7:50 AM, there’s a knock on the door. The dog starts barking her head off. Moments before, a police car with lights and sirens pulled up in front of my apartment building. […]
The PS5 UX has been revaeled and shows off the next-generation consoles new features, and here's some that are interesting for accessibility.
Matthew Gallant has shown off a video showing a prototype of The Last of Us Part 2 with vision accessibility settings turned on from 2018.
The Grounded update heads to The Last of Us Part 2 this week with new difficulty modes and a range of accessibility improvements.
Steve Saylor and Grant Stoner discuss their thoughts from a Motor and Blind disability perspective.on Horizon Zero Dawn: Complete Edition.
Ghost of Tsushima will be getting a 1.05 patch that introduces a Large Text option to the game and a Lower Intensity mode for when in combat.
Once upon a time, in preparation for the arrival of the most highly anticipated games, I’d work on lowering my expectations for how accessible they’d be. I expect nothing, so on the off chance subtitles were done well, I can be pleasantly surprised. After doing this sort of reviewing for six years, it’s necessary to […]
Steve explores the islands of Tsushima and sees how accessible Sucker Punch Productions' Ghost of Tsushima is ahead of its launch on PS4.
The Last of Us Part II released to rave reviews from critics and fans alike. Many outlets and individuals praised the story, gameplay, and gratuitous violence, labeling it as a perfect sequel to the original entry. Alongside the cheers from able-bodied fans were disabled players, sharing their enthusiasm for a game featuring roughly 60 accessibility […]
Can I Play That spoke with the consultants behind the accessibility features of The Last of Us 2, and shared their hopes for the future of accessibility.
You are probably expecting this to be a review of The Last of Us: Part 2. You are probably assuming I will christen it with a perfect score in relation to mobility issues, with the same jubilation as my colleagues. You are probably eagerly anticipating me to recommend it to every individual with a PS4. […]
"The Last of Us 2 is a testament to what can be achieved when accessibility is considered from the ground up." Check out our Blind Review on the game.