Posts tagged with: Sony Interactive Entertainment
God of War Ragnarok has had a number of its planned 60+ accessibility features detailed in a blog post from PlayStation.
In a dedicated post, Sony Interactive Entertainment shares its progress over the last year on Global Accessibility Awareness Day 2022.
With engines revving, we look into Gran Turismo 7 and how it fares for accessibility, looking at assist modes, difficulty, and more.
The design of the PlayStation VR 2 headset has been detailed and some of the adjustable features could be good for accessibility.
Our Horizon Forbidden West accessibility review looks into how the game handles its vast number of features and whether they work well.
Horizon Forbidden West has a populated Settings menu including a accessibility section, and our menu deep dive shows you what to expect.
Horizon Forbidden West has had accessibility features revealed ahead of launch, and the list is quite extensive with a number of features.
PS5 users, starting from today, could be invited to participate in a beta that adds improvements to the systems accessibility.
Uncharted Legacy of Thieves Collection is another Sony title focused on visual and immersion with a small number of accessibility additions.
God of War is heading to PC, but how much has changed for accessibility since its launch back in 2018? Here's our Can I Play That review
Sony Interactive Entertainment has revealed a new PlayStation website that highlights the accessibility of its consoles and games.
In this review on Death Stranding Director's Cut, we look into how accessible the game is with it's new features, but there's a problem...
Moss: Book 2 was revealed yesterday at State of Play and sees the return of the ASL communicating mouse despite not seeing much in the trailer
In an interview, Sony Interactive Entertainment wants its studios to "explore new and innovative ways" of implementing accessibility.
Ratchet and Clank: Rift Apart is just a couple of accessibility features away from being a brilliantly accessible, family-friendly game.
Housemarque’s Returnal arrives this week making quite a statement in the seemingly endless debate over game difficulty and accessibility. It shows that when developers want to, they can make an unforgiving but remarkably accessible game. As thrilled as I am that the “git gud” crowd has conclusively been proven wrong with Returnal, I can’t help […]