In this review on Death Stranding Director's Cut, we look into how accessible the game is with it's new features, but there's a problem...
Ghost of Tsushima Director’s Cut Interview: “we’re really interested in getting as many people as possible to be able to play the game comfortably”
I wanted to see what's new and what improved for accessibility in Ghost of Tsushima Director's Cut. I sat down with Nate Fox to find out.
Ghost of Tsushima Director's Cut adds some accessibility improvements and a whole new island, but how does it feel to actually play?
I, Courtney “Bad At Puzzles” Craven, would like to share with you, dear reader, what an absolute delight Chicory: A Colorful Tale is. More than a delight. It’s a masterpiece in accessibility. Developed by a small team led by Greg Lobanov (Wandersong) and published by Finji, Chicory casts players as a magical paintbrush wielding dog […]
Ratchet and Clank: Rift Apart is just a couple of accessibility features away from being a brilliantly accessible, family-friendly game.
Housemarque’s Returnal arrives this week making quite a statement in the seemingly endless debate over game difficulty and accessibility. It shows that when developers want to, they can make an unforgiving but remarkably accessible game. As thrilled as I am that the “git gud” crowd has conclusively been proven wrong with Returnal, I can’t help […]
Die, respawn, begin again, die, respawn, begin again. This is the gameplay loop for Returnal, the upcoming PS5 exclusive from Housemarque. Where this endless loop of my 12 deaths in three hours would usually be enough to make me throw in the towel and uninstall the game, Housemarque has managed to make this life-death cycle […]
The April system update heading to PS5 will introduce a Screen Zoom feature and the ability to adjust other player microphone volumes.
Disco Elysium: The Final Cut is many things. An example of brilliant writing. A game with a beautiful art style. A point-and-click-ish RPG detective game with deep and thought provoking inner monologues. But Disco Elysium: The Final Cut is definitely not a console game. And this is unfortunate because The Final Cut was released as […]
Destruction AllStars, the new F2P multiplayer vehicular combat game released this week for PS5 is a solid illustration to Sony’s commitment to accessibility. Controls are fully customizable, players can customize nearly every aspect of the UI and visual cues, and the subtitles are simply fantastic. But this wasn’t my initial impression of the game. My […]
Guest review by Bobby. Find him on Twitter @WheelyBadTweets. Astro’s Playroom is a free game, pre-installed to every PlayStation 5 console. Whilst initially awestruck by the game, it didn’t take very long to see why Sony’s catchy ‘For the Players’ tagline is an admirable slogan built on a history of gaming icons. Yet, in practice, […]
With the new PS5 and the new Dualsense controller Sony is introducing players to a new set of hardware and software. With that comes a new set of accessibility challenges. Check out the video above where I look at what the PS5 has to offer, what it does well/not well, and the potential future of accessibility on Sony's next generation console.
Here's our look at how accessible PlayStation's next-generation PS5 is, having a look at the new features many have had concerns about.
Sony Interactive Entertainment shared a blog post detailing the accessibility features available on the PS5 and DualSense ahead of launch.
Review unit provided courtesy of Sony Interactive Entertainment. This story starts with our hero (EIC, whatever) fearing they are about to be arrested. 7:50 AM, there’s a knock on the door. The dog starts barking her head off. Moments before, a police car with lights and sirens pulled up in front of my apartment building. […]
The PS5 UX has been revaeled and shows off the next-generation consoles new features, and here's some that are interesting for accessibility.