Posts tagged with: mobility
8BitDo is introducing a new controller called Lite SE, aimed at providing a more accessible experience for players with limited mobility.
Riders Republic has you exploring a large open-world, but how does Ubisoft's latest foray in sports do for accessibility? Here's our review.
Grant was able to jump into the world of Immortals Fenyx Rising and find out how accessible the game felt as it draws closer to launch.
Here's Grant's mobility review on the hugely popular horror game, Phasmophobia finds players hunting and identifying ghosts in spooky homes.
Grant takes a step away from talking about video game accessibility for a moment to open up and share his experience with chronic pain.
You are probably expecting this to be a review of The Last of Us: Part 2. You are probably assuming I will christen it with a perfect score in relation to mobility issues, with the same jubilation as my colleagues. You are probably eagerly anticipating me to recommend it to every individual with a PS4. […]
Check out our review on The Order: 1886, "This just might have the distinction of being the most disappointing game I've ever reviewed."
Throughout the past month, I’ve extensively praised the physical accessibility of the Nintendo Switch. With the Switch’s 10.0.0 System Update, disabled players now have the capability to fully customize controls. This, coupled with several homebrew crafts which I discussed in a recent Launcher piece, make the Switch incredibly accessible for physically disabled individuals, much to […]