Horizon Zero Dawn: Complete Edition – Mobility Review

Complete editions of games usually provide players with previously released expansions, unique cosmetics, or in some cases, an entirely new system or console to play on. Horizon Zero Dawn: Complete Edition brings with it That Frozen Wilds, as well as granting players the opportunity to play the PlayStation exclusive on their computers. For physically disabled […]

Grant Stoner3 minute read

Gears Tactics – Accessibility Impressions

In today’s video, Steve Saylor and Grant Stoner give their thoughts on the accessibility in Gears Tactics for Windows 10 on Xbox Game Pass. Steve and Grant discuss the Blind and Mobility accessibility, key remapping and the Narration feature built in to the game! If you have any questions or want to give your thoughts […]

Steve Saylor1 minute read

Mobility Review – Animal Crossing: New Horizons

There is nothing more relaxing than completing mundane tasks in Animal Crossing. The repetitive nature of fishing, chopping down trees and digging up fossils is infinitely soothing, especially during long periods of government mandated self-isolating. Animal Crossing: New Horizons is the Switch’s first iteration of the beloved franchise, and while I adore scavenging for materials […]

Grant Stoner3 minute read

Mobility Review – Pokemon Mystery Dungeon: Rescue Team DX

Nintendo is no stranger to remaking classics. With each new system, antiquated games within popular franchises are brought to life with fresh coats of paint and new features. Pokémon Mystery Dungeon is the latest to receive the extreme makeover treatment. Aside from being aesthetically pleasing, as well as highly addictive, Pokémon Mystery Dungeon: Rescue Team […]

Grant Stoner3 minute read

Mobility Review – Breathedge

Breathedge is…unique. It lets me live out my greatest fantasies such as urinating in space or caring for my deceased grandfather’s pet chicken. Yet, while Breathedge admittedly made me chuckle throughout my playthrough, its overall pacing, odd humor and subsequent lack of key accessibility features make this survival simulation not worth saving. Developed and published […]

Grant Stoner2 minute read

Mobility Review – HyperDot

Game reviewed on PC. Review copy provided courtesy of Glitch. Rarely do I find myself playing a game that is pure perfection, both in terms of entertainment and physical accessibility. Despite studios emphasizing accessible options and features, modern titles still include troublesome button mashing sequences, quick-timed events or even prohibit players from fully customizing controls. […]

Grant Stoner3 minute read

Mobility Review – Star Wars: The Old Republic

A long time ago in a galaxy far, far away, hundreds of Jedi and Sith explored the worlds of The Old Republic. During its launch, Star Wars: The Old Republic captivated me for months, allowing me to fulfill my fantasies as a planet-hopping Jedi ridding the galaxy of evil. Now, eight years later, I returned […]

Grant Stoner3 minute read

Red Dead Redemption 2 Fishing Accessibility Review

The following review only focuses on physical accessibility for the fishing minigame aspect while using a controller for both Red Dead Redemption 2 Story mode and Red Dead Online after Update 1.15. YES! They finally added Hold to Reel. I hunted down the lead UX developer on RDR2 earlier this year and asked him about […]

Melissa Klassen5 minute read

Mobility Review – Star Wars Jedi: Fallen Order

Review copy provided courtesy of EA I never tire of the Star Wars franchise. Watching space monks gracefully lift gargantuan objects with their mind, or clash with swords made of literal light has entranced me since I was a young disabled padawan. With every release of a new movie, toy, or video game, I can […]

Grant Stoner4 minute read

Mobility Review – Pokemon Sword

Approximately one year ago, IGN published my first freelance byline. I discussed the glaring inaccessibility issues surrounding Pokémon: Let’s Go’s forced motion controls, noting that it was the first unplayable game within my favorite franchise. Now, as Mobility Editor for Can I Play That, I can do nothing but smile as I complete the latest […]

Grant Stoner2 minute read

Mobility Review – The Outer Worlds

The ability to choose is a powerful tool in any RPG. Selecting your character’s gear, traits, and dialogue options create a unique campaign that is exclusive to the player. The Outer Worlds is the latest in this genre, and while its story and choices are infinitely entertaining, physical accessibility missteps translate to an awkward, inaccessible […]

Grant Stoner3 minute read

Mobility Review – Doraemon: Story of Seasons

Doraemon Story of Seasons is a crossover between Doraemon and the Story of Seasons Franchise. Developed by Marvelous and Brownies, the game aims to blend Doraemon’s classic feel with Story of Seasons gameplay. It’s a Slice of Life Farming sim, done in a beautiful watercolor style. It’s been released on PC and Nintendo Switch, though […]

Erin6 minute read

Stranded Sails: Explorers of the Cursed Islands Review

Game reviewed on Xbox One. Review copy provided courtesy of Merge Games. Fan of games where you do literally everything for everyone while they stand around and incessantly ask you to do more for them, there’s a new game out for you! Oh, and it’s a farming game with a touch of combat packaged in […]

Courtney Craven2 minute read

Mobility Review – Trine 4

Game reviewed on PC. Review copy provided courtesy of Frozenbyte. Due to the progression of my disease, I tend to avoid the platforming genre. The precise timing coupled with a general lack of customizable controls makes for an inaccessible mess. Yet, Trine 4: The Nightmare Prince is one of the most entertaining, accessible puzzle-solving platformers […]

Grant Stoner4 minute read

Deaf and Mobility Game Review – Concrete Genie

I was thrilled when I launched Concrete Genie, a game in which you play a kid who has magical paint powers and runs around his city painting stuff with his magical painted friends, and saw a dedicated accessibility menu. Generally, this means developers have taken some measures to make their game widely accessible. Upon opening […]

Courtney Craven4 minute read

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