Posts tagged with: EA
EA has revealed that over a quarter million Madden 22 players use colorblind settings in a video released during GAAD 2022.
Dead Space Remake has been announced, and Motive Studios says that accessibility is "important" to open the game to a broader set of people.
The narrative mode in Mass Effect: Legendary Edition helped with accessibility for a player's grandpa who was able to enjoy the game.
In this latest video from Steve Saylor, he takes to the stars in EA's latest Star Wars Squadrons to share his accessibility impressions.
Karen Stevens has announced that they are now the Director of Accessibility for all of EA, and the team has been moved to a central position.
Star Wars Squadrons has you flying space ships in the Star Wars universe, but how accessible is the game in our Deaf/Hard of Hearing Review?
It’s very hard for me to review games when I know people at the publishers and studios behind them and know they’re trying their hardest to push for accessibility, especially when the game I’m reviewing just misses the mark. Rocket Arena is one of those games. EA is doing such good a11y work and yet, […]
With Burnout Paradise Remastered hitting the Nintendo Switch, we got Ben on a Deaf/HoH review to see how well the game performs for a Deaf player.
Burnout Paradise Remastered is now available on the Switch. Christy jumped in the driver's seat to see how accessible it is in our visually impaired review.
In our review for Star Wars Battlefront 2 Elizabeth says, "Deaf/HoHplayers looking to engage with the single-player narrative may feel left out."
A Reddit post highlights a wonderful moment in Apex Legends where a player announces they're deaf, and the squadmate doesn't mind. A wholesome moment.
Respawn Entertainment made me feel great with Apex Legends because of the accessibility options present at launch. A year later though, what's changed?
Review copy provided courtesy of EA I never tire of the Star Wars franchise. Watching space monks gracefully lift gargantuan objects with their mind, or clash with swords made of literal light has entranced me since I was a young disabled padawan. With every release of a new movie, toy, or video game, I can […]
Game reviewed on Xbox One I’m enjoying this game so much that I found it difficult to tear myself away from it in order to write this review, especially since deaf accessibility is perfect. Here is an example of the largest possible size (15 ) with the darkest possible background (100%). I personally prefer it […]
Game reviewed on Xbox One A new Need for Speed is upon us and while getting deaf/hoh accessibility right in racing games is a fairly simple thing to do, EA brought vast improvements in that area of accessibility to Heat. Most notable is the subtitle size. While it’s unfortunate that there are no size options […]
I’m not going to tell you a thing about Sea of Solitude. It’s such a good game that I don’t want to spoil any part of this gem. The story it tells is one I can relate to more than I’d really care to admit and if you were a fan of the emotional story […]