Posts tagged with: DualSense
Ghost of Tsushima Director’s Cut Interview: “we’re really interested in getting as many people as possible to be able to play the game comfortably”
I wanted to see what's new and what improved for accessibility in Ghost of Tsushima Director's Cut. I sat down with Nate Fox to find out.
Ghost of Tsushima Director's Cut adds some accessibility improvements and a whole new island, but how does it feel to actually play?
I’m sure it will come as no surprise to anyone that Resident Evil Village is not an accessible game. This isn’t exactly a new problem for the RE series or Capcom. Our past coverage of the series hasn’t exactly been favorable. Susan’s review of RE2 earned a 5/10. My review of RE3 scored a disgraceful […]
Here's our look at how accessible PlayStation's next-generation PS5 is, having a look at the new features many have had concerns about.
Sony Interactive Entertainment shared a blog post detailing the accessibility features available on the PS5 and DualSense ahead of launch.
The PS5 will have vibration intensity options available on a system-level it has been confirmed through some small print on a support page.
Sony today revealed what periphals would be compatible with the upcoming PS5. It turns out that PS5 games will not be compatible with the DualShock 4.