Posts tagged with: Deaf Accessibility
Sloclap's Sifu has its Spring 2022 update of which introduces new difficulty modes to the game including an easier difficulty.
As we enter year three of the COVID-19 pandemic, indoor, at-home exercise remains in the spotlight. Gym goers can’t safely workout at their gyms and in some parts of the world, it’s the middle of winter and too cold to venture outdoors to get our hearts pumping. I bought the Bowflex VeloCore 16 in December […]
Riders Republic has you exploring a large open-world, but how does Ubisoft's latest foray in sports do for accessibility? Here's our review.
Want to know about Marvel's Guardians of the Galaxy and its accessibility? Here's our review that looks into how the game fares.
I have been doing accessibility reviews for long enough to see clear patterns in games. One of those is that in every new entry in a series, following industry trends, becomes more accessible than the last. This has been true of Gears of War, Assassin’s Creed, Uncharted, Tomb Raider, and so many more. So you […]
FUSER is a new game from the makers of Rock Band and Dance Central in which players take on the role of a new DJ and create mixes from an ever-growing catalog of music, spanning countless genres and many decades. Now you might be wondering why on earth I’m writing a deaf/hoh review for a […]
I am living my best hero life in Immortals Fenyx Rising. This new IP from Ubisoft, developers of massive photorealistic open world games like Far Cry and Assassin’s Creed, is the most delightfully unexpected good time I’ve had in a long while. Immortals feels like Breath of the Wild (but actually enjoyable) and Assassin’s Creed […]
Here's our Accessibility Review on the upcoming Bugsnax, an adorable yet largely inaccessible experience for disabled players.
Here is our latest Deaf/Hard of Hearing Review, this time going to London to try out Ubisoft's latest adventure, Watch Dogs Legion.
Another remake, another lost opportunity to improve on the original game’s level of accessibility. That’s what Mafia: Definitive Edition is. In a year filled to the brim with remasters and remakes in which every single one of them hasn’t given so much as a thought to improving any aspect of accessibility, I’ve all but given […]
Coming into Marvel’s Avengers as a complete novice to all things Marvel and Avengers feels…right. It makes the game feel that much more special and removed any expectations I may have had about what the various superheroes should or should not be able to do. I’ve watched Iron Man once on Disney+ but there was […]
It’s very hard for me to review games when I know people at the publishers and studios behind them and know they’re trying their hardest to push for accessibility, especially when the game I’m reviewing just misses the mark. Rocket Arena is one of those games. EA is doing such good a11y work and yet, […]
♫ Ohhhhhh! Who lives in a pineapple under the sea? SPONGEBOB SQUAREPANTS! Absorbent and yellow and porous is he! SPONGEBOB SQUAREPANTS! ♫ I am an adult with two graduate degrees in English and literature. Two of them. And yet, here I am giddily reviewing SpongeBob, with the theme song having been stuck in my head […]
With Grounded in early stages, we dived in to see how accessible it is to play. It turns out more consideration is needed to make it more accessible.
"The Last of Us 2 is the game of a generation. Not in its narrative and artistic beauty, [...] but in its accessibility." Check out our review here.
Dishonored 2 may have an empowering storyline, but for Elizabeth, the games accessibility options don't quite hold up. Check out our review here.