Posts tagged with: Bethesda
The third update for Hi-Fi RUSH includes two new assist modes to improve the accessibility of Quick Time Events (QTEs).
The new rhythm game Hi-Fi Rush which has had an accessibility guide published at its announcement and launch.
The upcoming Xbox and Bethesda Showcase in June 2022 will have ASL and audio description available it has been confirmed.
Ghostwire: Tokyo is launching on March 25, but what does the game have in store in terms of accessibility and settings from the main menu?
Ghostwire: Tokyo shines with its informative and well-presented HUD, but where else does it fare well in our accessibility review?
Wonderful about some of the accessibility issues in Deathloop? Here's our review that looks into a few problem areas present in the game.
Wondering what the settings menus for Deathloop contains? Here's our menu deep dive where we look at what Deathloop has for accessibility.
The new Wolfenstein series probably needs no presentation at this point but for those who want a fast description here it goes: the nazis won the war using advanced technology and the world is a nightmare that needs saving. No more story to avoid spoilers for those who haven’t played the 3 previous games. While […]
The next installment of the Wolfenstein series follows the story and gameplay with new characters and more refined graphics. No story spoilers as I intend to keep this review very brief. In a few words, you traverse the levels killing everyone, having to use stealth sometimes and performing tasks like deactivating traps and finding ways […]
Wolfenstein is an old series of first-person shooters that had a reboot a few years back. This title, The New Order, takes place in a scenario where the nazis have access to strangely advanced technology. In a few words, you travel through levels killing everyone in your path, having to use stealth sometimes and performing […]
Like many MMOs, Fallout 76 leaves a lot to be desired accessibility wise. Often in the name of leveling the playing field, there are no scant options available to players except the bare bones ones that are standard in most games, such as controller vibration, turning subtitles on or off, and language settings. Were we […]