Legend of Zelda: Skyward Sword HD Accessibility Review

There are two things I’ve come to accept when doing accessibility reviews: Remasters, remakes, and ports rarely, if ever, feature any meaningful accessibility improvements. 2. Nintendo IPs aren’t really doing the most when it comes to accessibility. Combine the two and what do you get? The Legend of Zelda: Skyward Sword HD, an enormously frustrating […]

Can I Play That?5 minute read

Chicory: A Colorful Tale — Can I Play That Accessibility Review

I, Courtney “Bad At Puzzles” Craven, would like to share with you, dear reader, what an absolute delight Chicory: A Colorful Tale is. More than a delight. It’s a masterpiece in accessibility. Developed by a small team led by Greg Lobanov (Wandersong) and published by Finji, Chicory casts players as a magical paintbrush wielding dog […]

Courtney Craven7 minute read

Biomutant — Cognitive Accessibility Review

Transcript What’s up everybody, welcome back. I’ve got another cognitive accessibility review for you today. We are taking a look at Biomutant by Swedish developers Experiment 101, courtesy of THQ Nordic. I usually review on Xbox Series X, but this code provided was a PC code so just keep in mind that some of these […]

Stacey Jenkins5 minute read

Returnal — Can I Play That Accessibility Review

Housemarque’s Returnal arrives this week making quite a statement in the seemingly endless debate over game difficulty and accessibility. It shows that when developers want to, they can make an unforgiving but remarkably accessible game. As thrilled as I am that the “git gud” crowd has conclusively been proven wrong with Returnal, I can’t help […]

Courtney Craven4 minute read

Disco Elysium: The Final Cut – Can I Play That Accessibility Review

Disco Elysium: The Final Cut is many things. An example of brilliant writing. A game with a beautiful art style. A point-and-click-ish RPG detective game with deep and thought provoking inner monologues. But Disco Elysium: The Final Cut is definitely not a console game. And this is unfortunate because The Final Cut was released as […]

Courtney Craven7 minute read

iKKEGOL USB Foot Pedal — Accessibility Impressions

We’ve got a new Accessibility Impressions video for you today! Check our Daniel Malito’s thoughts on the Ikegol USB Foot Pedal! Transcript Welcome to another video for Can I Play That, youraccessible access toaccessibility in gaming! I think that might be a little too much access.. Anyway, today we’re going to be talking about another […]

Daniel Malito6 minute read

Hitman 3 Cognitive Accessibility Review — with Stacey Jenkins

Curious about Hitman 3 from a cognitive perspective? Stacey has you covered! Transcript What’s up friends, welcome back. Today we’re going to be taking a look at Hitman 3, the final game in the World of Assassination trilogy from IO interactive in which you get to take Agent 47 around the world to exotic locations […]

Stacey Jenkins5 minute read

Destruction AllStars — Can I Play That Accessibility Review

Destruction AllStars, the new F2P multiplayer vehicular combat game released this week for PS5 is a solid illustration to Sony’s commitment to accessibility. Controls are fully customizable, players can customize nearly every aspect of the UI and visual cues, and the subtitles are simply fantastic. But this wasn’t my initial impression of the game. My […]

Courtney Craven3 minute read

The Medium — Can I Play That Accessibility Review

If a phone rings in the woods but is given no visual cues, does it make a sound? The Medium, the ambitious new psychological horror game from Bloober Team (the team behind Blair Witch and many other scary games), is a game of contrasts. Both in the game and in its accessibility. You play in […]

Courtney Craven6 minute read

PlayStation 5 – Accessibility Impressions

With the new PS5 and the new Dualsense controller Sony is introducing players to a new set of hardware and software. With that comes a new set of accessibility challenges. Check out the video above where I look at what the PS5 has to offer, what it does well/not well, and the potential future of accessibility on Sony's next generation console.

Steve Saylor1 minute read

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