Want to know about Marvel's Guardians of the Galaxy and its accessibility? Here's our review that looks into how the game fares.
In this review on Death Stranding Director's Cut, we look into how accessible the game is with it's new features, but there's a problem...
There are two things I’ve come to accept when doing accessibility reviews: Remasters, remakes, and ports rarely, if ever, feature any meaningful accessibility improvements. 2. Nintendo IPs aren’t really doing the most when it comes to accessibility. Combine the two and what do you get? The Legend of Zelda: Skyward Sword HD, an enormously frustrating […]
I, Courtney “Bad At Puzzles” Craven, would like to share with you, dear reader, what an absolute delight Chicory: A Colorful Tale is. More than a delight. It’s a masterpiece in accessibility. Developed by a small team led by Greg Lobanov (Wandersong) and published by Finji, Chicory casts players as a magical paintbrush wielding dog […]
Ratchet and Clank: Rift Apart is just a couple of accessibility features away from being a brilliantly accessible, family-friendly game.
Transcript What’s up everybody, welcome back. I’ve got another cognitive accessibility review for you today. We are taking a look at Biomutant by Swedish developers Experiment 101, courtesy of THQ Nordic. I usually review on Xbox Series X, but this code provided was a PC code so just keep in mind that some of these […]
Housemarque’s Returnal arrives this week making quite a statement in the seemingly endless debate over game difficulty and accessibility. It shows that when developers want to, they can make an unforgiving but remarkably accessible game. As thrilled as I am that the “git gud” crowd has conclusively been proven wrong with Returnal, I can’t help […]
Disco Elysium: The Final Cut is many things. An example of brilliant writing. A game with a beautiful art style. A point-and-click-ish RPG detective game with deep and thought provoking inner monologues. But Disco Elysium: The Final Cut is definitely not a console game. And this is unfortunate because The Final Cut was released as […]
We’ve got a new Accessibility Impressions video for you today! Check our Daniel Malito’s thoughts on the Ikegol USB Foot Pedal! Transcript Welcome to another video for Can I Play That, youraccessible access toaccessibility in gaming! I think that might be a little too much access.. Anyway, today we’re going to be talking about another […]
Curious about Hitman 3 from a cognitive perspective? Stacey has you covered! Transcript What’s up friends, welcome back. Today we’re going to be taking a look at Hitman 3, the final game in the World of Assassination trilogy from IO interactive in which you get to take Agent 47 around the world to exotic locations […]
Destruction AllStars, the new F2P multiplayer vehicular combat game released this week for PS5 is a solid illustration to Sony’s commitment to accessibility. Controls are fully customizable, players can customize nearly every aspect of the UI and visual cues, and the subtitles are simply fantastic. But this wasn’t my initial impression of the game. My […]
If a phone rings in the woods but is given no visual cues, does it make a sound? The Medium, the ambitious new psychological horror game from Bloober Team (the team behind Blair Witch and many other scary games), is a game of contrasts. Both in the game and in its accessibility. You play in […]
With the new PS5 and the new Dualsense controller Sony is introducing players to a new set of hardware and software. With that comes a new set of accessibility challenges. Check out the video above where I look at what the PS5 has to offer, what it does well/not well, and the potential future of accessibility on Sony's next generation console.
Here's our look at how accessible PlayStation's next-generation PS5 is, having a look at the new features many have had concerns about.
Here is our latest Deaf/Hard of Hearing Review, this time going to London to try out Ubisoft's latest adventure, Watch Dogs Legion.