Steve Saylor sits down with CIPT to discuss Playground Games' Forza Horizon 5 and the accessibility available in the game.
Ghost of Tsushima Director’s Cut Interview: “we’re really interested in getting as many people as possible to be able to play the game comfortably”
I wanted to see what's new and what improved for accessibility in Ghost of Tsushima Director's Cut. I sat down with Nate Fox to find out.
Transcript What’s up everybody, welcome back. I’ve got another cognitive accessibility review for you today. We are taking a look at Biomutant by Swedish developers Experiment 101, courtesy of THQ Nordic. I usually review on Xbox Series X, but this code provided was a PC code so just keep in mind that some of these […]
Over the weekend, I played a lot of Outriders. A LOT. I think it’s safe to say that Outriders is going to be among my GOTYs, despite not the best accessibility. There was one issue, though, that I kept running into over and over and over as I ran through Enoch—the tiny and far too […]
In today’s edition of Accessibility Impressions with Dan Malito, he takes a look at the Xbox Elite Wireless Controller Series 2. Spoiler alert: he loves it just as much as Courtney did in their piece on the controller! Transcript Hi I’m Dan Malito and please check out caniplaythat.com for all the great gaming accessibility articles, videos and […]
We’ve got a new Accessibility Impressions video for you today! Check our Daniel Malito’s thoughts on the Ikegol USB Foot Pedal! Transcript Welcome to another video for Can I Play That, youraccessible access toaccessibility in gaming! I think that might be a little too much access.. Anyway, today we’re going to be talking about another […]
Curious about Hitman 3 from a cognitive perspective? Stacey has you covered! Transcript What’s up friends, welcome back. Today we’re going to be taking a look at Hitman 3, the final game in the World of Assassination trilogy from IO interactive in which you get to take Agent 47 around the world to exotic locations […]
Steve jumps in to Yakuza Like a Dragon on the Xbox Series X to have a look at how accessible the game feels, and what it does well.
Stacey Rebecca sits down to share, and explain what cognitive accessibility is and how cognitive accessibility relates to video games.
Marvel's Avengers from Crystal Dynamics and Square Enix held a beta, and Steve has jumped in to look at the accessibility options present.
Steve Saylor and Grant Stoner discuss their thoughts from a Motor and Blind disability perspective.on Horizon Zero Dawn: Complete Edition.
Watch Dogs: Legion is the third game in the Watch Dogs franchise for Ubisoft and the most ambitious. With its Open World concept where every NPC can become a Player Character it is ground breaking in it's approach to the Open World genre that Ubisoft has become notable for. The question though at this point with its large scope, will it be playable for players with disabilities?
Steve explores the islands of Tsushima and sees how accessible Sucker Punch Productions' Ghost of Tsushima is ahead of its launch on PS4.