Transcript What’s up everybody, welcome back. I’ve got another cognitive accessibility review for you today. We are taking a look
Over the weekend, I played a lot of Outriders. A LOT. I think it’s safe to say that Outriders is
In today’s edition of Accessibility Impressions with Dan Malito, he takes a look at the Xbox Elite Wireless Controller Series
We’ve got a new Accessibility Impressions video for you today! Check our Daniel Malito’s thoughts on the Ikegol USB Foot
Say hello to CIPT’s newest contributor, Daniel Malito, and enjoy his first video for us in which he discusses his
Curious about Hitman 3 from a cognitive perspective? Stacey has you covered! Transcript What’s up friends, welcome back. Today we’re
Steve jumps in to Yakuza Like a Dragon on the Xbox Series X to have a look at how accessible the game feels, and what it does well.
Can I Play That unboxes the Xbox Series X to see what's available in the retail box and how accessible the unboxing experience feels.
Stacey Rebecca sits down to share, and explain what cognitive accessibility is and how cognitive accessibility relates to video games.
In this latest video from Steve Saylor, he takes to the stars in EA's latest Star Wars Squadrons to share his accessibility impressions.
Marvel's Avengers from Crystal Dynamics and Square Enix held a beta, and Steve has jumped in to look at the accessibility options present.
Steve Saylor and Grant Stoner discuss their thoughts from a Motor and Blind disability perspective.on Horizon Zero Dawn: Complete Edition.
Watch Dogs: Legion is the third game in the Watch Dogs franchise for Ubisoft and the most ambitious. With its Open World concept where every NPC can become a Player Character it is ground breaking in it's approach to the Open World genre that Ubisoft has become notable for. The question though at this point with its large scope, will it be playable for players with disabilities?
Steve explores the islands of Tsushima and sees how accessible Sucker Punch Productions' Ghost of Tsushima is ahead of its launch on PS4.
Steve Saylor takes a deep dive into what accessibility options hopes he has for Cyberpunk 2077 as well as concerns with the current state of accessibility.