Star Wars Jedi: Survivor accessibility featured in preview event
Steve Saylor was recently given the opportunity to visit LA for an exclusive early viewing of the accessibility in Star Wars Jedi Survivor.
Forza Horizon 5 — Steve Saylor Accessibility Impressions
Steve Saylor sits down with CIPT to discuss Playground Games' Forza Horizon 5 and the accessibility available in the game.
Ghost of Tsushima Director’s Cut Interview: “we’re really interested in getting as many people as possible to be able to play the game comfortably”
I wanted to see what's new and what improved for accessibility in Ghost of Tsushima Director's Cut. I sat down with Nate Fox to find out.
Biomutant — Cognitive Accessibility Review
Transcript What’s up everybody, welcome back. I’ve got another cognitive accessibility review for you today. We are taking a look at Biomutant by Swedish developers Experiment 101, courtesy of THQ Nordic. I usually review on Xbox Series X, but this code provided was a PC code so just keep in mind that some of these […]
On Legible Subtitles in Games
Over the weekend, I played a lot of Outriders. A LOT. I think it’s safe to say that Outriders is going to be among my GOTYs, despite not the best accessibility. There was one issue, though, that I kept running into over and over and over as I ran through Enoch—the tiny and far too […]
Xbox Elite Wireless Controller Series 2 – Accessibility Impressions with Dan Malito
In today’s edition of Accessibility Impressions with Dan Malito, he takes a look at the Xbox Elite Wireless Controller Series 2. Spoiler alert: he loves it just as much as Courtney did in their piece on the controller! Transcript Hi I’m Dan Malito and please check out caniplaythat.com for all the great gaming accessibility articles, videos and […]
iKKEGOL USB Foot Pedal — Accessibility Impressions
We’ve got a new Accessibility Impressions video for you today! Check our Daniel Malito’s thoughts on the Ikegol USB Foot Pedal! Transcript Welcome to another video for Can I Play That, youraccessible access toaccessibility in gaming! I think that might be a little too much access.. Anyway, today we’re going to be talking about another […]
Hitbox Arcade Stick — Accessibility Impressions
Say hello to CIPT’s newest contributor, Daniel Malito, and enjoy his first video for us in which he discusses his accessibility impressions of the Hitbox Arcade Stick! For even more info on the impressive Hitbox, check out Brian Peddie’s review!
Hitman 3 Cognitive Accessibility Review — with Stacey Jenkins
Curious about Hitman 3 from a cognitive perspective? Stacey has you covered! Transcript What’s up friends, welcome back. Today we’re going to be taking a look at Hitman 3, the final game in the World of Assassination trilogy from IO interactive in which you get to take Agent 47 around the world to exotic locations […]
Yakuza Like A Dragon Impressions — “Come for the story, not for the accessibility.”
Steve jumps in to Yakuza Like a Dragon on the Xbox Series X to have a look at how accessible the game feels, and what it does well.
Xbox Series X Console Unboxing — Can I Play That
Can I Play That unboxes the Xbox Series X to see what's available in the retail box and how accessible the unboxing experience feels.
Cognitive Accessibility in Gaming 101 With Stacey Rebecca
Stacey Rebecca sits down to share, and explain what cognitive accessibility is and how cognitive accessibility relates to video games.
Star Wars Squadrons — Accessibility Impressions
In this latest video from Steve Saylor, he takes to the stars in EA's latest Star Wars Squadrons to share his accessibility impressions.
Marvel’s Avengers Beta — Accessibility Impressions
Marvel's Avengers from Crystal Dynamics and Square Enix held a beta, and Steve has jumped in to look at the accessibility options present.
Horizon Zero Dawn: Complete Edition — Accessibility Impressions
Steve Saylor and Grant Stoner discuss their thoughts from a Motor and Blind disability perspective.on Horizon Zero Dawn: Complete Edition.
Watch Dogs: Legion – Hands-On Accessibility Preview
Watch Dogs: Legion is the third game in the Watch Dogs franchise for Ubisoft and the most ambitious. With its Open World concept where every NPC can become a Player Character it is ground breaking in it's approach to the Open World genre that Ubisoft has become notable for. The question though at this point with its large scope, will it be playable for players with disabilities?