Accessible UE4 Games — Best practices in action

This week, on International Day of Persons with Disabilities, Epic Games is hosting their first Inside Unreal episode dedicated to creating accessible experiences for disabled gamers in Unreal Engine 4. On the stream, you’ll learn how to use features within UE4 to build games that everyone can play but did you know that many UE4 […]

Courtney Craven6 minute read

The Last of Us Part 2 – A Conversation with Naughty Dog

The Last of Us Part II released to rave reviews from critics and fans alike. Many outlets and individuals praised the story, gameplay, and gratuitous violence, labeling it as a perfect sequel to the original entry. Alongside the cheers from able-bodied fans were disabled players, sharing their enthusiasm for a game featuring roughly 60 accessibility […]

Grant Stoner5 minute read

Accessibility After Launch

With modern gaming, it is not only possible, but expected for titles to include accessibility features. Options to control text size, activate subtitles and even customize controls are commonplace for AAA and indie developers alike. Yet, the implementation of assistive mechanics is no easy task to perfect, and games still release without features that benefit […]

Grant Stoner4 minute read

Accessible Game Feature – Lost and Hound

Lost and Hound is a scent tracking simulator with a deep narrative, where you play as a dog and track people who are lost or in trouble, help solve mysteries and crimes. It plays with the drama of human safety, but does so without utilising violence.  It was built around blind accessibility, which was a […]

Brian4 minute read

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