Commentary
Gaming Without Sight: Levelling Up
SightlessKombat returns to Can I Play That? to talk about Gaming Without Sight once more, but this time, what's changed in the time since.
Halo Infinite accessibility is there, but not implemented wonderfully
Halo Infinite is close to launch in December, but how does Can I Play That find the game's single-player campaign for accessibility so far?
Inclusion or Accessory? Body Diversity in Forza Horizon 5
A look at Forza Horizon 5 and inclusion and body diversity and where the game misses the mark, does it well, and why we need new defaults.
Forza Horizon 5 Interview: “We made accessibility one of our key project initiatives”
Sitting down with Can I Play That? Playground Games tells us how they made accessibility a key project initiative for Forza Horizon 5.
One Last Race – Revisiting a Legacy in Forza Horizon 5
A look at Forza Horizon 5 and and how Courtney revisits a legacy that Susan left behind, and how that has grown stronger since.
“Git Gud” and the intersection of disablism and productivity in gaming
A look at the the "git gud" mentality through the lens of disablism, lack of accessibility, and productivity.
5 Games for Blind and Visually Impaired Players
Wondering what our top 5 games for blind and visually impaired players are? Here are the games we think make the cut for different reasons.
PS5 Game Trials are great for disabled players, just give us time to try
The new PS5 Game Trials feature is a great feature for disabled players, but the current timer system leaves them unable to fully try.
Gaming with a Facial Difference
Video games are a great escape from real life, but having a facial difference is something you don’t escape while gaming.
Ghost of Tsushima Director’s Cut Interview: “we’re really interested in getting as many people as possible to be able to play the game comfortably”
I wanted to see what's new and what improved for accessibility in Ghost of Tsushima Director's Cut. I sat down with Nate Fox to find out.
Is The Vale the Future of Accessible Gaming?
The Vale helps me understand just a fraction of the frustration sightless players experience as they try to access any other game. And that’s where its power lies.
The Perfect Fit to the Puzzle: Roki, Folktales, and Immersive Storytelling
This deep look into Roki finds that the game's method of storytelling and gameplay makes for an experience that's suited for accessibility.
5 Third-Person Video Games for Deaf and Hard of Hearing Players
If you're looking for recommendations for third-person video games for deaf and hard-of-hearing players, we've listed 5 of our favorites!
How Microsoft Flight Simulator and Accessibility Feels on Console
As Microsoft Flight Simulator arrives on console, we had a look at how the accessibility has changed since the PC build.
Doodle Champion Island Games Is Adorably Simple but Leaves You Lost
Doodle Champion Island Games is available to play from your browser, and with 3 accessibility advisors behind it, we checked it out.
Pegasus Dream Tour: How JP Games and the IPC Are Breaking Barriers With the First Official Paralympic Video Game
In an interview with Hajime Tabata, we look at how JP Games is breaking barriers with the first Paralympic game, The Pegasus Dream Tour.