Commentary
Gaming with a Facial Difference
Video games are a great escape from real life, but having a facial difference is something you don’t escape while gaming.
Ghost of Tsushima Director’s Cut Interview: “we’re really interested in getting as many people as possible to be able to play the game comfortably”
I wanted to see what's new and what improved for accessibility in Ghost of Tsushima Director's Cut. I sat down with Nate Fox to find out.
Is The Vale the Future of Accessible Gaming?
The Vale helps me understand just a fraction of the frustration sightless players experience as they try to access any other game. And that’s where its power lies.
The Perfect Fit to the Puzzle: Roki, Folktales, and Immersive Storytelling
This deep look into Roki finds that the game's method of storytelling and gameplay makes for an experience that's suited for accessibility.
5 Third-Person Video Games for Deaf and Hard of Hearing Players
If you're looking for recommendations for third-person video games for deaf and hard-of-hearing players, we've listed 5 of our favorites!
How Microsoft Flight Simulator and Accessibility Feels on Console
As Microsoft Flight Simulator arrives on console, we had a look at how the accessibility has changed since the PC build.
Doodle Champion Island Games Is Adorably Simple but Leaves You Lost
Doodle Champion Island Games is available to play from your browser, and with 3 accessibility advisors behind it, we checked it out.
Pegasus Dream Tour: How JP Games and the IPC Are Breaking Barriers With the First Official Paralympic Video Game
In an interview with Hajime Tabata, we look at how JP Games is breaking barriers with the first Paralympic game, The Pegasus Dream Tour.
Road 96 Interview: “It’s important to make sure the game is accessible as soon as possible”
Speaking to CIPT, DigixArt talks about Road 96 and the accessibility features that were considered "From the start of production"
What does Netflix gaming mean for the services subtitle standards?
With Netflix reportedly shifting to include video games, I've been wondering what this means for its subtitle standards.
Psychonauts 2 invincibility isn’t a problem and we should just enjoy games
Following the discourse surrounding Psychonauts 2 and its invincibility feature, it's clear commenters don't understand accessibility.
SuchArt Accessibility Isn’t Wonderful but It Is an Enjoyable Painting Sim
SuchArt: Genius Artist Simulator is a fun game that lets you paint to your heart's content, but it's not all that accessible in areas.
Coromon — Can I Play That Accessibility Preview
I can never have too many JRPGs in my library. Everyone knows about my slightly obsessive adoration for the Pokémon series, but my love for the genre extends far beyond capturing powerful monsters. Between the turn-based combat, visually stunning environments and individualistic party customization, JRPGs are incredibly entertaining and physically accessible. Coromon is the latest […]
That Isn’t Mii
By Bobby K. Miitopia for Nintendo Switch came out recently, and everyone’s having a great time, including myself! It’s a quirky game about casting whoever you want in the standard roles that come with a fantasy RPG. Your dog can be the princess, your neighbour can be a baby and your ex can be the […]
How I Play Video Games While Hyperfixating
By Latonya Pennington Hyperfixation aka “hyperfocus” to some psychologists is when you’re so intensely focused on something that you tune out everything else for hours at a time. Although this term is commonly applied to people with autism or ADHD, people with mental illnesses such as depression, anxiety, and bipolar disorder can also hyperfixate. It […]
Far Cry 6 Accessibility Interview: Ubisoft is “trying to take learnings from all of our past titles and bring them into this game.”
Can I Play That sat down with Far Cry 6 game designer, Douglas Gregory to discuss accessibility in the upcoming Ubisoft title.