Ghost of Tsushima Director’s Cut Interview: “we’re really interested in getting as many people as possible to be able to play the game comfortably”
I wanted to see what's new and what improved for accessibility in Ghost of Tsushima Director's Cut. I sat down with Nate Fox to find out.
This deep look into Roki finds that the game's method of storytelling and gameplay makes for an experience that's suited for accessibility.
If you're looking for recommendations for third-person video games for deaf and hard-of-hearing players, we've listed 5 of our favorites!
As Microsoft Flight Simulator arrives on console, we had a look at how the accessibility has changed since the PC build.
Doodle Champion Island Games is available to play from your browser, and with 3 accessibility advisors behind it, we checked it out.
Pegasus Dream Tour: How JP Games and the IPC Are Breaking Barriers With the First Official Paralympic Video Game
In an interview with Hajime Tabata, we look at how JP Games is breaking barriers with the first Paralympic game, The Pegasus Dream Tour.
Speaking to CIPT, DigixArt talks about Road 96 and the accessibility features that were considered "From the start of production"
With Netflix reportedly shifting to include video games, I've been wondering what this means for its subtitle standards.
Following the discourse surrounding Psychonauts 2 and its invincibility feature, it's clear commenters don't understand accessibility.