The highly anticipated Cyberpunk 2077 from CD Projekt Red has finally arrived. And the studio has been notoriously silent over what accessibility features and options we can expect from the game. The most we’ve had confirmed has been that subtitles can be resized, but other than that we’ve had to speculate using early footage as […]
With the new PS5 and the new Dualsense controller Sony is introducing players to a new set of hardware and software. With that comes a new set of accessibility challenges. Check out the video above where I look at what the PS5 has to offer, what it does well/not well, and the potential future of accessibility on Sony's next generation console.
Steve jumps in to Yakuza Like a Dragon on the Xbox Series X to have a look at how accessible the game feels, and what it does well.
Stacey Rebecca sits down to share, and explain what cognitive accessibility is and how cognitive accessibility relates to video games.
In this latest video from Steve Saylor, he takes to the stars in EA's latest Star Wars Squadrons to share his accessibility impressions.
Stacey Rebecca had some time with the beta for the upcoming Marvel's Avengers title and here are her thoughts on the cognitive accessibility.
Marvel's Avengers from Crystal Dynamics and Square Enix held a beta, and Steve has jumped in to look at the accessibility options present.
Watch Dogs: Legion is the third game in the Watch Dogs franchise for Ubisoft and the most ambitious. With its Open World concept where every NPC can become a Player Character it is ground breaking in it's approach to the Open World genre that Ubisoft has become notable for. The question though at this point with its large scope, will it be playable for players with disabilities?
Steve Saylor takes a deep dive into the Ghost of Tsushima State of Play video, looking at how accessible the game appears to be prior to launch.
Steve checks out Riot Games' Valorant with Kinda Funny Games' Andy Cortez to examine the settings and see what accessibility features are available
In today’s video, Steve Saylor and Grant Stoner give their thoughts on the accessibility in Gears Tactics for Windows 10 on Xbox Game Pass. Steve and Grant discuss the Blind and Mobility accessibility, key remapping and the Narration feature built in to the game! If you have any questions or want to give your thoughts […]
As a first time player of Resident Evil I didn’t know what I was expecting when I arrived at Racoon City. I knew of its importance to fans of the franchise and how widely received Resident Evil 2’s remake was last year. But beyond that, that was about it. So when I jumped into Capcom’s […]
This is a question posed to Cherry Thompson an accessibility specialist and friend of CIPT. This comes from Steve Saylor’s podcast called ACCESS GRANTED where Steve chats with people in the accessibility community about making games more accessible. Enjoy this highlight from the episode. If you want to listen to the full episode you can […]
As we all are working from home or are staying home in self quarantine, sometimes we need an escape. Something to keep our minds off of our world and play in someone else’s. In today’s video, Steve Saylor recommends some games that have good accessibility options for you to try out. Check out the video […]
Game previewed on Xbox One. Thank you to Bethesda for providing an early review copy of the game. Today’s video takes a look at DOOM Eternal and what accessibility options are available in the game. Steve Saylor will show some gameplay, take a look at the settings and give his accessibility first impressions. If you […]
Welcome to our new feature, Blind Impressions with Steve Saylor! Blind Impressions is the show where Steve plays a game for the first time and looks at the settings and gives his first impressions of the accessibility in the game. In his first video appearing here on CIPT, Steve explores The Outer Worlds latest accessibility […]