Ruth Cassidy is a freelance games writer and self-described velcro cyborg. When not playing video games or running people over in her wheelchair, she can be found getting very emotional over her favourite musical theatre soundtracks. You can buy her friendship with pictures of especially nice mountains, or your cats.
On ‘developer’s vision’ Game difficulty is an accessibility issue. But often, when this point is raised, a common counterpoint is that many difficult games are intentionally difficult. An easier version of the game to play might be a fundamentally different play experience, as opposed to the developer’s vision. Making games more accessible to disabled players […]
Game difficulty, particularly easy modes, frequently comes up in conversations about accessibility. There’s often confusion over how easy modes can specifically make games better for disabled players, in the absence of an obvious change attached to a discrete need like a colourblind mode. Below, I lay out some common implementations of ‘easy modes’ and how […]
Editor’s Note: The Kid-Friendly Review Series is a bit different than our usual reviews in that they are all-encompassing instead of our usual focused reviews. Because of this, nothing will be scored, as we are not comfortable rating features we don’t rely on. Instead, we will simply note potential problem areas and leave it for […]
Editor’s Note: The Kid-Friendly Review Series is a bit different than our usual reviews in that they are all-encompassing instead of our usual focused reviews. Because of this, nothing will be scored, as we not comfortable rating features we don’t rely on. Instead, we will simply note potential problem areas and leave it for parents […]
Cognitive disabilities or cognitive difficulties covers a wide array of experiences, and this guide is for the benefit of gamers who have difficulty with executive dysfunction, information processing, memory loss, and dyslexia, as well as those with triggers for photosensitivity, sensory overload and motion sickness. As a game developer, to make your game accessible you […]