• Alt-Frequencies: A Lot More Than Static

    This piece was originally published on and published here with permission from the author. I’ve said it before, and I’ll say it another thousand times if I need to. Accessibility is happening. This is a solid fact that becomes readily apparent every time a developer takes on the task of making their game or […]

    Brandon Cole8 minute read
  • Blindality: Mortal Kombat 11 Blind Accessibility Review

    Mortal Kombat 11 is the latest game from acclaimed developer Netherrealm Studios, and boy oh boy is it massive. With a story mode that spans about 6 hours, the seemingly endless possibilities presented to you by the Towers of Time, and a fully loaded crypt where you unlock skins and gear galore, not to mention […]

    Brandon Cole5 minute read
  • Playstation 4 Platinum Wireless Headset accessibility review

    When I first heard that the Playstation 4 Platinum Wireless Headset would support not only 7.1 surround sound, but true 3D audio, I knew I had to check it out. The potential for 3D audio in video games, especially for the blind, is staggering, and I wanted to see if playstation could make it a […]

    Brandon Cole4 minute read

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