Alt-Frequencies: A Lot More Than Static
This piece was originally published on BrandonCole.net and published here with permission from the author. I’ve said it before, and I’ll say it another thousand times if I need to. Accessibility is happening. This is a solid fact that becomes readily apparent every time a developer takes on the task of making their game or […]
Blindality: Mortal Kombat 11 Blind Accessibility Review
Mortal Kombat 11 is the latest game from acclaimed developer Netherrealm Studios, and boy oh boy is it massive. With a story mode that spans about 6 hours, the seemingly endless possibilities presented to you by the Towers of Time, and a fully loaded crypt where you unlock skins and gear galore, not to mention […]
Playstation 4 Platinum Wireless Headset accessibility review
When I first heard that the Playstation 4 Platinum Wireless Headset would support not only 7.1 surround sound, but true 3D audio, I knew I had to check it out. The potential for 3D audio in video games, especially for the blind, is staggering, and I wanted to see if playstation could make it a […]