Grant
Stoner
Grant Stoner enjoys running in video game worlds because his legs won't let him do so in real life. You can follow his accessible thoughts and ramblings on Twitter @Super_Crip1994
You are probably expecting this to be a review of The Last of Us: Part 2. You are probably assuming I will christen it with a perfect score in relation to mobility issues, with the same jubilation as my colleagues. You are probably eagerly anticipating me to recommend it to every individual with a PS4. […]
With Minecraft Dungeons launching last week, find out what we thought of the accessibility options available in Mojang's latest Minecraft adventure.
Throughout the past month, I’ve extensively praised the physical accessibility of the Nintendo Switch. With the Switch’s 10.0.0 System Update, disabled players now have the capability to fully customize controls. This, coupled with several homebrew crafts which I discussed in a recent Launcher piece, make the Switch incredibly accessible for physically disabled individuals, much to […]
Amongst my friend group, I am affectionately referred to as the one who “loathes strategy games.” While the turn-based mechanics are certainly beneficial for my disability, I often flounder at activating specific buttons to execute precise orders, on top of micromanaging a multitude of units and structures. Yet, I find myself enjoying Gears Tactics immensely. […]
With modern gaming, it is not only possible, but expected for titles to include accessibility features. Options to control text size, activate subtitles and even customize controls are commonplace for AAA and indie developers alike. Yet, the implementation of assistive mechanics is no easy task to perfect, and games still release without features that benefit […]
There is nothing more relaxing than completing mundane tasks in Animal Crossing. The repetitive nature of fishing, chopping down trees and digging up fossils is infinitely soothing, especially during long periods of government mandated self-isolating. Animal Crossing: New Horizons is the Switch’s first iteration of the beloved franchise, and while I adore scavenging for materials […]
Nintendo is no stranger to remaking classics. With each new system, antiquated games within popular franchises are brought to life with fresh coats of paint and new features. Pokémon Mystery Dungeon is the latest to receive the extreme makeover treatment. Aside from being aesthetically pleasing, as well as highly addictive, Pokémon Mystery Dungeon: Rescue Team […]
Breathedge is…unique. It lets me live out my greatest fantasies such as urinating in space or caring for my deceased grandfather’s pet chicken. Yet, while Breathedge admittedly made me chuckle throughout my playthrough, its overall pacing, odd humor and subsequent lack of key accessibility features make this survival simulation not worth saving. Developed and published […]
Game reviewed on PC. Review copy provided courtesy of Glitch. Rarely do I find myself playing a game that is pure perfection, both in terms of entertainment and physical accessibility. Despite studios emphasizing accessible options and features, modern titles still include troublesome button mashing sequences, quick-timed events or even prohibit players from fully customizing controls. […]
A long time ago in a galaxy far, far away, hundreds of Jedi and Sith explored the worlds of The Old Republic. During its launch, Star Wars: The Old Republic captivated me for months, allowing me to fulfill my fantasies as a planet-hopping Jedi ridding the galaxy of evil. Now, eight years later, I returned […]
Review copy provided courtesy of EA I never tire of the Star Wars franchise. Watching space monks gracefully lift gargantuan objects with their mind, or clash with swords made of literal light has entranced me since I was a young disabled padawan. With every release of a new movie, toy, or video game, I can […]
Approximately one year ago, IGN published my first freelance byline. I discussed the glaring inaccessibility issues surrounding Pokémon: Let’s Go’s forced motion controls, noting that it was the first unplayable game within my favorite franchise. Now, as Mobility Editor for Can I Play That, I can do nothing but smile as I complete the latest […]
The ability to choose is a powerful tool in any RPG. Selecting your character’s gear, traits, and dialogue options create a unique campaign that is exclusive to the player. The Outer Worlds is the latest in this genre, and while its story and choices are infinitely entertaining, physical accessibility missteps translate to an awkward, inaccessible […]
On October 4, the successor to Tom Clancy’s Ghost Recon Wildlands launched, introducing the 11th title into the established series. Ghost Recon Breakpoint encourages players to utilize tactical skills and movements to eliminate increasingly difficult enemies, whilst simultaneously attempting to survive within the island landscape of Aurora. While incorporating mechanics from previous iterations, Breakpoint fully […]
Game reviewed on PC. Review copy provided courtesy of Frozenbyte. Due to the progression of my disease, I tend to avoid the platforming genre. The precise timing coupled with a general lack of customizable controls makes for an inaccessible mess. Yet, Trine 4: The Nightmare Prince is one of the most entertaining, accessible puzzle-solving platformers […]
Nintendo is no stranger to remaking classic games. Varying iterations of Pokémon, Metroid, and Mario regularly receive fresh coats of paint for the newest generation of systems. The Legend of Zelda: Link’s Awakening is the latest in the long-running series to earn a facelift. Unfortunately, the egregious amount of accessibility barriers prevents this title from […]