Steve Saylor sits down with CIPT to discuss Playground Games' Forza Horizon 5 and the accessibility available in the game.
I wanted to see what's new and what improved for accessibility in Ghost of Tsushima Director's Cut. I sat down with Nate Fox to find out.
Death's Door is being praised by many, so media partner Steve Saylor jumped into the game to check out how it is for accessibility.
The highly anticipated Cyberpunk 2077 from CD Projekt Red has finally arrived. And the studio has been notoriously silent over what accessibility features and options we can expect from the game. The most we’ve had confirmed has been that subtitles can be resized, but other than that we’ve had to speculate using early footage as […]
With the new PS5 and the new Dualsense controller Sony is introducing players to a new set of hardware and software. With that comes a new set of accessibility challenges. Check out the video above where I look at what the PS5 has to offer, what it does well/not well, and the potential future of accessibility on Sony's next generation console.
Steve jumps in to Yakuza Like a Dragon on the Xbox Series X to have a look at how accessible the game feels, and what it does well.
In this latest video from Steve Saylor, he takes to the stars in EA's latest Star Wars Squadrons to share his accessibility impressions.
Marvel's Avengers from Crystal Dynamics and Square Enix held a beta, and Steve has jumped in to look at the accessibility options present.
Steve Saylor and Grant Stoner discuss their thoughts from a Motor and Blind disability perspective.on Horizon Zero Dawn: Complete Edition.
Watch Dogs: Legion is the third game in the Watch Dogs franchise for Ubisoft and the most ambitious. With its Open World concept where every NPC can become a Player Character it is ground breaking in it's approach to the Open World genre that Ubisoft has become notable for. The question though at this point with its large scope, will it be playable for players with disabilities?
Steve Saylor takes a deep dive into what accessibility options hopes he has for Cyberpunk 2077 as well as concerns with the current state of accessibility.
Find out what Steve Saylor and Courtney Craven thought of the accessibility features in The Last of Us 2 in this blind impressions video.
Steve Saylor takes a deep dive into the Ghost of Tsushima State of Play video, looking at how accessible the game appears to be prior to launch.
Steve checks out Riot Games' Valorant with Kinda Funny Games' Andy Cortez to examine the settings and see what accessibility features are available
In today’s video, Steve Saylor and Grant Stoner give their thoughts on the accessibility in Gears Tactics for Windows 10 on Xbox Game Pass. Steve and Grant discuss the Blind and Mobility accessibility, key remapping and the Narration feature built in to the game! If you have any questions or want to give your thoughts […]
This is a bonus episode of Steve Saylor’s video game accessibility podcast Access Granted. Cherry Thompson, Grant Stoner, John Phipps and Steve Saylor sit down to discuss a Kotaku article that was recently posted about Final Fantasy VII’s Remake’s Easy mode saying that it was too easy and was a joke. We discuss accessibility, difficulty […]