Instead of starting this review in the usual way, telling you a bit about the premise of Rainbow Six Extraction, I’m going to share how I originally opened this review when I began writing it a few days ago: Rainbow Six Extraction is the first Ubisoft game since Assassin’s Creed Syndicate to launch without customizable […]
As we enter year three of the COVID-19 pandemic, indoor, at-home exercise remains in the spotlight. Gym goers can’t safely workout at their gyms and in some parts of the world, it’s the middle of winter and too cold to venture outdoors to get our hearts pumping. I bought the Bowflex VeloCore 16 in December […]
A look at Forza Horizon 5 and inclusion and body diversity and where the game misses the mark, does it well, and why we need new defaults.
A look at Forza Horizon 5 and and how Courtney revisits a legacy that Susan left behind, and how that has grown stronger since.
Riders Republic has you exploring a large open-world, but how does Ubisoft's latest foray in sports do for accessibility? Here's our review.
Want to know about Marvel's Guardians of the Galaxy and its accessibility? Here's our review that looks into how the game fares.
Taking to Yara, here's our Far Cry 6 accessibility review that looks into how the game feels with its new direction in story.
In this review on Death Stranding Director's Cut, we look into how accessible the game is with it's new features, but there's a problem...
A checklist to ensure accessibility for virtual events your are planning.
The Vale helps me understand just a fraction of the frustration sightless players experience as they try to access any other game. And that’s where its power lies.
Ghost of Tsushima Director's Cut adds some accessibility improvements and a whole new island, but how does it feel to actually play?
As the industry leans into diversity and inclusion, are disabled people part of that? Quite often, getting into the gaming industry relies on who you know, how well connected you are to those making decisions about who gets hired, whose content is important, and who is most visible in gaming. It probably won’t come as […]
I, Courtney “Bad At Puzzles” Craven, would like to share with you, dear reader, what an absolute delight Chicory: A Colorful Tale is. More than a delight. It’s a masterpiece in accessibility. Developed by a small team led by Greg Lobanov (Wandersong) and published by Finji, Chicory casts players as a magical paintbrush wielding dog […]
Ratchet and Clank: Rift Apart is just a couple of accessibility features away from being a brilliantly accessible, family-friendly game.
Today we started a fun new social side of Can I Play That — the Accessible Gaming Club. Each month we will play and discuss a different game.
When Cyberpunk 2077 released in December 2020 with an array of game-breaking bugs and glitches rendering it unplayable for many, the general community of gamers experienced what disabled gamers do with countless games, both AAA and indie. We spend $60—$70 now if we’re playing on a PS5—without ever knowing if the game will be playable […]