The Last Case of Benedict Fox accessibility review
The Last Case of Benedict Fox is far from perfect, but a fine template for what accessibility could be for the genre.
Editor’s Choice: Somerville
Our fourth editor's choice leading up to GAAD and the Diamond Award is Somerville, chosen by Carlos.
Dredge accessibility review
With several accessibility features and forgiving design, Dredge bring accessibility to a usually inaccessible genre.
Gotham Knights accessibility review
Carlos dives into the latest offering in the Batman mythos. Read what he thought about Gotham Knights' accessibility.
New Tales from the Borderlands accessibility review
New Tales from The Borderlands retains ingredients that made Telltale a household name, and sets a benchmark for accessibility in the genre.
Return to Monkey Island Mobility Review
Return to Monkey Island brings back Guybrush Threepwood on another daring adventure, but how does it do for accessibility?
Marvel’s Avengers Mobility Accessibility Review
Marvel's Avengers lets players take control of a series of heroes, but how does the 2020 game hold up for mobility accessibility?
The Last of Us Part 1 Mobility Review
The Last of Us Part 1 has a great suite of accessibility options, but how do they come together from a mobility perspective?
Stray Mobility Accessibility Review
The cyberpunk kitty cat game, Stray is finally out, but what does it hold in store for those looking for mobility accessibility?
Indie Spotlight – Forgive Me Father
In terms of mechanics, Forgive me Father’s most apparent inspirations are the first two entries of the Doom franchise.
Indie Spotlight – Kena: Bridge of Spirits
Despite having a few missteps, Ember Labs’ debut title is a brief glimpse into a beautifully crafted and unique world.
Indie Spotlight – Twelve Minutes
Twelve Minutes is played from a top-down perspective and is also partially accessible for those with visual impairments.
Indie Spotlight – The Ascent
Due to its nature as a twin-stick shooter, I consider The Ascent partially accessible to those with motor-function impairments.
Indie Spotlight – Paradise Lost
Paradise Lost uses a minimalist HUD so as not to distract from its excellent and foreboding atmosphere across the game.
Indie Spotlight – Hades
Indie developers have made quite a mark on the industry this year. The release of Serious Sam 4 showed that Croteam could hold its own against the indie scene’s heavy hitters while keeping their flagship franchise relevant after nearly two decades of absence, but it’s nearly impossible to have a conversation about the big players […]
Indie Spotlight – Serious Sam 4
I have long had an appreciation for indie titles and their developers for their ability to create experiences that buck the industry trend and do something entirely unique. Every once in a while however, there is one indie title that comes along that, while it doesn’t do anything to break the mold established by its […]