Search Results for: last of us review
The Last of Us Part 1 Mobility Review
The Last of Us Part 1 has a great suite of accessibility options, but how do they come together from a mobility perspective?
The Last of Us Part 1 Accessibility Review
The Last of Us Part 1 brings a classic back packed with accessibility options, but how does it come together with the game's gritty gameplay?
The Last of Us: Part 2 – Mobility Review
You are probably expecting this to be a review of The Last of Us: Part 2. You are probably assuming I will christen it with a perfect score in relation to mobility issues, with the same jubilation as my colleagues. You are probably eagerly anticipating me to recommend it to every individual with a PS4. […]
The Last of Us 2 – Blind Accessibility Review
"The Last of Us 2 is a testament to what can be achieved when accessibility is considered from the ground up." Check out our Blind Review on the game.
The Last of Us: Part II accessibility review
Disclaimer: Naughty Dog provided DAGERSystem with a code to play and review The Last of Us: Part II in time for its June 19, 2020 release date. To say that The Last of Us Part II is the most anticipated game of the year is essentially fact. Naughty Dog’s crowning achievement has been meticulously crafted […]
The Last of Us: Part 2 — Deaf/HoH Review
"The Last of Us 2 is the game of a generation. Not in its narrative and artistic beauty, [...] but in its accessibility." Check out our review here.
The Last of Us: Part 2 Can I Play That? Coverage Preview
Finally, the question we’ve posed for over a year and a half, Can I Play That? can be answered with an unequivocal yes. Yes, you can play The Last of Us: Part 2. Stay tuned for our in-depth coverage, including a Deaf/HOH review, a video featuring Steve Saylor and Courtney Craven discussing the game and […]
The Last of Us accessibility review (updated)
(This Review has been updated to include features from the Last of Us remastered edition on the PS4.) Naughty Dog’s latest blockbuster blurs the line between video game and art thanks to its masterful storytelling, beautiful visuals, and seamless gameplay. It is without a doubt one of the best games I have ever played. From […]
Thumb Soldiers accessibility review
Thumb Soldiers provide a flexible system of different stick attachments to improve the accuracy and accessibility for any player.
Banishers: Ghosts of New Eden accessibility review
Banishers: Ghosts of New Eden by DON'T NOD features a powerful story but its accessibility is lacking, especially for motor-impaired players.
Tekken 8 accessibility review
New game modes, simplified controls and a handful of audio and visual accessibility features make Tekken 8 a great return to the series.
Baldur’s Gate Patch 6 adds adjustable text and more accessibility
Patch 6 includes accessibility improvements to Baldur's Gate 3, such as adjustable text size for books and easier management of companions.
Palworld accessibility preview
Mike played the monster (hunting) hit Palworld, in this preview of the early access game he takes a look at its accessibility hits and misses.
Assassin’s Creed Mirage accessibility review
Mirage sets an accessibility benchmark for Assassin's Creed. While parkour can be tricky, new abilities help in combat and finding your way.
Harmonium The Musical brings Deaf representation and accessibility
Harmonium: The Musical is designed with d/Deaf representation and accessibility in mind, developer The Odd Gentlemen shares details.
Cyberpunk 2077 Phantom Liberty accessibility review
Cyberpunk 2077 Phantom Liberty and update 2.0 improve its accessibility a lot, but still has rough spots for players with limited mobility.