Ubisoft shows off more accessibility of Prince of Persia: The Lost Crown

Marijn / ActiveB1t3 minute read

After sharing accessibility information about Prince of Persia: The Lost Crown early in July, Ubisoft now shares more details. An update to the accessibility spotlight and an accessibility deep dive video give more insight in the design and features.

Watch [ESRB] Prince of Persia: The Lost Crown - Accessibility Deep Dive on YouTube
Prince of Persia: The Lost Crown accessibility deep dive on YouTube

As we mentioned in our first news post about Prince of Persia, the spotlight explains the importance of considering accessibility from the start. Working to make the game accessible-by-design, the team was able to address accessibility issues without the need for more options. Less options makes menus less overwhelming, which helps players more easily find the options when they are necessary.

Visual and mobility accessibility in Prince of Persia

The video shows where options are useful, like for the customizable high contrast settings. Here it shows the high contrast settings where players can select a preset of high contrast colors. Additionally it’s possible to de-saturate the background, and highlight objects with color. HUD (Heads Up Display) scale can also be enlarged, and screen shake can be disabled.

The accessibility menu in Prince of Persia: The Lost Crown, showing preset 1 of the high contrast mode selected with a preview shown on the right.

There is an alternative font toggle which may help some players more easily read text. Providing a choice between fonts is a good way to address readability without falling into the pitfalls of so-called dyslexia-friendly fonts. Helping players to revisit recent dialogue is a text log that contains the last 50 lines of conversation.

Prince of Persia: The Lost Crown also contains features to help players learn and progress through the game’s platforming. Players can enable highlighting of interactive elements, and platforming assist allows players to skip sections that prove to be too challenging. 

Something that was unclear previously but now confirmed, is that remapping is possible for both keyboard and controller. In combat, players with limited mobility may find it easier to play with melee targeting assist and aim assist enabled. Players can also adjust the strength of aim assist.

Difficulty, guided mode, and memory shards

There are 4 difficulty presets, and aside from enemy damage and enemy health players can also adjust environmental damage. Similarly the parry timing and dodge window are adjustable. Adjusting these timings can help players that struggle with precise timing. Players can also change the speed at which special attack power (Athra) depletes and replenishes.

The map of Prince of Persia: The Lost Crown showing a highlighted marker. A preview of the screenshot is visible above this point of interest.

The video also highlights Guided Mode, which shows useful hints and markers on the map helping players navigate the world. It also shows how the innovative Memory Shards mechanic works. The Memory Shards feature helps players remember how certain areas look by attaching screenshots directly on the map. Players can easily create the screenshot which is then automatically available from a marker on that location on the map.


An update to an accessibility spotlight like this is a first for Ubisoft, as is the video. An accessibility deep dive video like this really helps demonstrate how certain features are implemented. Aside from players, insights like these can be very helpful for other developers as well. A demo is also available soon, on January 11, allowing players to try out the accessibility before buying. Prince of Persia: The Lost Crown releases later this month on January 18, 2024.

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Marijn
(ActiveB1t)Website operationsHe/They

CIPT's resident one-person IT crew responsible for the looks, functionality, and accessibility of the site. Inclusion and accessibility troublemaker and creator of the Alt Or Not browser plugin for Twitter. Child of the 80's without an intention of growing up.

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