God of War Ragnarok brings a blockbuster adventure to PS4 and PS5 and with it, a wealth of accessibility features. However, you may be wondering what exactly is included on day one. This menu deep dive will list all of the features that are tucked away in the settings menu. You’ll likely find most of them were already in the official reveal, but there are more available. If you want to see our God of War Ragnarok accessibility review, you can read that here.
It’s also worth remembering that the existence of an accessibility menu doesn’t mean that the game itself is accessible. Instead, this deep dive serves to show players what to expect from the menus in case there is anything they need or prefer to see.
All images and information displayed below are from the PS5 version and could be subject to change
Settings
Gameplay

Under the gameplay section, players can expect to see a number of settings from timings and auto pick-ups. Some of these features are carried over to the later accessibility menu.
Challenge Level
- Aim Assist
- Classic
- Classic +
- Puzzle Timing
- Default
- Extended
- Extended +
- Lock-on Camera
- Off
- Classic
- Auto Target
- Auto Target +
- Recentre Camera on Attack
- Off
- Classic
- Priority
- Priority +
- Strafe Assist
- On
- Off
Playstyle
- Auto Pick Up
- Off
- Essentials
- Essentials +
- Interact (Circle) / Evade (Cross)
- Swap Circle and Cross
- Menu Holds
- Default
- Fast
- Mini-game Style
- Precision
- Single Button
- Auto
- Navigation Assist
- On
- Off
- Repeated Button Presses
- Hold
- Tap
- Skills Navigation
- Default
- Directional Buttons
- Traversal Assist
- Off
- Auto
- Auto +
- Tutorial Mode
- All
- Minimal
- Weapon Sheathing
- Default
- Weapon Toggle
Touch Pad Shortcuts
- Touch Tap Button
- Left/Right Actions
- Press/Hold Actions
- Weapons Only
- Map Only
- Swipe Up/Down/Left/Right
- Navigation Assist
- HUD Toggle
- High Contrast Display
- Spartan Rage
- Quick Turn
- Shield Strike
HUD
- Axe Reflect Visual
- On
- Off
- Controller Visualisation
- On
- Off
- Visualisation Contrast
- Light
- Medium
- Dark
- Persistent Dot
- Off
- Small
- Medium
- Large
- Dot Colour
- White
- Black
- Blue
- Green
- Purple
- Red
- Yellow
- HUD Customisation
- Default
- Immersive
- Hidden
- Custom
- Compass
- Enemy Health Bars
- Boss Health Bars
- Enemy Off-Screen Indicators
- Combat HUD
- Gameplay Notifications
- Aim Reticle
Graphics and Camera

Graphics
- Screen Calibration
- Film Grain
- Motion Blur
- Graphics Mode
- Performance
- Resolution
- High Frame Rate Mode
- Reduced Flashing
Camera
- Invert Vertical Control
- Invert Horizontal Control
- Horizontal Rotation Speed
- Vertical Rotation Speed
- Aim Horizontal Sensitivity
- Aim Vertical Sensitivity
Motion Reduction
- Ambient Camera Sway
- Camera Shake
Motion Sensor Function Aiming
- Activation
- Off
- Aiming
- Horizontal Speed
- Vertical Speed
- Acceleration
- Reduce Small Motions
Audio and Subtitles

Volume
- Global Volume
- Dialogue Volume
- Music Volume
- Sound Effects Volume
- Controller Speaker Volume
Subtitles and Captions
- Subtitles
- On
- Off
- Subtitle Colour
- Off
- Cyan
- Green
- Yellow
- Pink
- Orange
- Purple
- Blue
- Speaker Name
- On
- Off
- Speaker Colour
- Off
- Cyan
- Green
- Yellow
- Pink
- Orange
- Purple
- Blue
- Captions
- On
- Off
- Caption Colour
- Off
- Cyan
- Green
- Yellow
- Pink
- Orange
- Purple
- Blue
- Direction Indicators
- On
- Off
- Subtitle and Caption Size
- Default
- Large
- X-Large
- Subtitle and Caption Background
- Off
- Light
- Dark
- Subtitle and Caption Blur
- Off
- On
Audio Usability
- Audio Cues
- On
- Off
- Audio Cue Volume
- Screen Reader
- On
- Off
- Audio Panning
- Centre Pan Dialogue
- Mono Audio
- Voice Boost
Text and Colour
Text and Contrast
- UI Text Size
- Default
- Large
- X-Large
- XX-Large
- Icon Size
- Small
- Default
- Large
- X-Large
- High Contrast HUD
- On
- Off
- Text and Speech Language
Colour
- Colour Filter
- Red-Green
- Green-Red
- Blue-Yellow
- Filter Strength
- UI Colour Correction
- High Contrast Display
- Presets
- Hero
- Atreus
- Boss/Miniboss
- Enemy
- NPC
- Target
- Interact
- Hazard
- Traversal Markings
- Background Colour
- High Contrast Cinematics
- Off
- On
Language

- Text Language
- Speech Language
- Subtitles
Controller Remapping

Remapping allows for a number of inputs to be remapped. This finds single inputs across the entire controller such as interacting, evading, light attacks, weapon selections, and more. In addition, players can adjust other areas, which we’ll list below.
- Sprint
- L3
- Hold Cross
- Auto
- Delay Auto Sprint
- Aim L2 Style
- Hold
- Toggle
- Block L1 Style
- Hold
- Toggle
- Evade Style
- Default
- Default +
- Tap Roll
- Neutral Evade
- On
- Off
- Stun Grab Enemies
- R3
- Hold Circle
- Move Stick
- Spartan Rage
- L3 + R3
- Cross + Circle
- Quick Turn
- Hold L1 + D-pad Down
- Hold Back L + L3
- Left Stick / Right Stick
- Default
- Inverted
- Controller Vibration Slider
Touch Pad Shortcuts
- Touch Tap Button
- Left/Right Actions
- Press/Hold Actions
- Weapons Only
- Map Only
- Swipe Up/Down/Left/Right
- Navigation Assist
- HUD Toggle
- High Contrast Display
- Spartan Rage
- Quick Turn
- Shield Strike
View Controls

There’s not a lot here, instead a visual of the controller layouts that are assigned is shown.
Accessibility

God of War Ragnarok does have a dedicated accessibility area but does not contain any exclusive features. Instead, any features available in the other settings area are compiled into this menu. This also includes presets for those who want to avoid the option-by-option setup.
Accessibility Presets
- Vision Accessibility
- Off
- Some
- Navigation Assist
- Puzzle Timing: Extended
- Puzzle Aim Assist: On
- Lock-On: Auto Target
- Recentre Camera on Attack: Priority
- Auto Pick Up: Essentials
- Traversal Assist: Auto
- Audio Cues: On
- High Contrast HUD: On
- UI Text Size: X-Large
- Icon, Subtitle, and Caption Size: Large
- Full
- Same as above with the following changes
- Puzzle Timing: Extended +
- Lock-on: Auto-Target +
- Recentre Camera on Attack: Priority +
- Auto Pick Up: Essentials +
- Traversal Assist: Auto +
- Mini-Game Style: Single Button
- Stun Grab Enemies: Move Stick
- UI Text Size: XX-Large
- Icon, Subtitle, and Caption Size: X-Large
- Hearing Accessibility
- Off
- Some
- Subtitles: On
- Captions: On
- Subtitles and Caption Background: Light
- Subtitle and Caption Blur: On
- Full
- Same as above with the following changes
- Direction Indicators: On
- Speaker Names: On
- Subtitle and Caption Background: Dark
- Motion Reduction
- Off
- Some
- Camera Sway: 5
- Camera Shake: 5
- Cinematic Smoothing: On
- Persistent Dot: Small
- Motion Blur: 5
- Film Grain: 5
- Aim Sensitivities: 5
- Camera Rotation Speeds: 5
- Full
- Camera Sway: 0
- Camera Shake: 0
- Cinematic Smoothing: On
- Persistent Dot: Medium
- Motion Blur: 0
- Film Grain: 0
- Strafe Assist: Off
- Recentre Camera on Attacks: Off
- Aim Sensitivities: 3
- Camera Rotation Speeds: 3
- Motor Accessibility
- Off
- Some
- Puzzle Timing: Extended
- Puzzle Aim Assist: On
- Navigation Assist: On
- Repeated Button Presses: Hold
- Menu Holds: Fast
- Mini-game Style: Single Button
- Stun Grab Enemies: Hold Circle
- Rage Mode: Cross + Circle
- Lock-on: Auto-Target
- Recentre Camera on Attack: Priority
- Sprint: Auto
- Auto Pick Up: Essentials
- Traversal Assist: Auto
- Evade Style: Default +
- Full
- Same as above with the following changes
- Puzzle Timing: Extended +
- Puzzle Aim Assist: On
- Navigation Assist: On
- Controller Visualisation: On
- Repeated Button Presses: Hold
- Menu Holds: Fast
- Sprint and Mini-Game Style: Auto
- Stun Grab Enemies: Move Stick
- Lock-on: Auto-Target +
- Recentre Camera on Attack: Priority +
- Aim L2 and Block L1 Style: Toggle
- Auto Pick Up: Essentials +
- Traversal Assist: Auto +
- Evade Style: Tap Roll
Audio Accessibility
- Audio Cues
- Audio Cues Volume
- Screen Reader
- Screen Reader Volume
Combat
- Aim Assist
- Lock-On Camera
- Recentre Camera on Attack
- Evade Style
- Evade Assist
- Miniboss Checkpoints
Motion Reduction
- Ambient Camera Sway
- Camera Shake
- Cinematic Smoothing
- Motion Blur
- Persistent Dor
- Dot Colour
Navigation and Puzzles
- Navigation Assist
- Puzzle Timing
- Puzzle Aim Assist
Playstyle
- Mini-Game Style
- Repeated Button Presses
- Auto Pick Up
- Menu Holds
- Traversal Assist
Controller Settings
- Controller Vibration
- Aim L2 Style
- Block L1 style
- Climbing
- Quick Turn
- Skills Navigation
- Sprint
- Delay Auto Sprint
- Stun Grab Enemies
- Spartan Rage
- Weapon Sheathing
Visual Assists
- Axe Reflect Visual
- Colour Filter
- Filter Strength
- Controller Visualisation
- Visualisation Contrast
- UI Text Size
- Icon Size
- High Contrast HUD
- Reduced Flashing
High Contrast Display
- Presets
- Individual Parameters
Motion Sensor Function Aiming
- Activation
- Individual Settings
Subtitles and Captions
- Subtitles
- Subtitle Colour
- Speaker Name
- Speaker Colour
- Captions
- Captions Colour
- Direction Indicator
- Subtitle and Caption Size
- Subtitle and Caption Background
- Subtitle and Caption Blur
Audio Cue Glossary

The Audio Cue Glossary is similar to that of The Last of Us Part 2 in that players can listen to what audio cues convey what action or prompt. God of War Ragnarok allows the volume of these accessibility tools to be adjusted, and even play previews to become familiar.
God of War Ragnarok is available on PS4 and PS5.