This year’s Game Accessibility Conference (GAConf 2022) has been teasing a number of talks that are lined up for the event. The US edition takes place on October 24 to October 25 and features a number of talks about accessibility in video games. There are already 18 speakers announced, each planned to talk about their specialist areas.
Speakers include people from EA, Ubisoft, Epic Games, Xbox, and more. An example of specialist topics will find myself and CIPT’s former mobility editor Grant Stoner talking about accessibility journalism. Meanwhile, Alexx Aplin will be talking about chronic pain and gaming habits, to list a couple of talk examples.
GAConf will be a hybrid event this year. Those wanting to register and attend the digital event will be able to watch the talks through Zoom or YouTube. Those registered to attend will also gain access to the Discord server to communicate with other attendees. Those watching on Zoom will find live captioning and ASL interpretations available.
For the in-person portion of the event, attendees will be able to watch the digital talks at the Archer Hotel, Redmond. This is capped at 100 attendees and those wanting to attend are required to have proof of vaccination and proof of a negative test.
There is no difference between the two events as GAConf states: “the balance between in-person and online has been designed to ensure that it is not weighted towards one or the other, the in-person event is essentially an extension of Discord.”