Rollerdrome Accessibility — Menu Deep Dive

Ben Bayliss4 minute read

If you wanted a cross between Tony Hawk’s Pro Skater, Rollerball, and Max Payne, you’ll probably be right in saying that’s what you get with Rollerdrome. If you’re wondering what to expect from Rollerdrome and accessibility within the menus, this is the post for you. Our accessibility review is on the way, but right now, it’s still in the works.

It’s also worth remembering that the existence of an accessibility menu doesn’t mean that the game itself is accessible. Instead, this deep dive serves to show players what to expect from the menus in case there is anything they need or prefer to see.

All images and information displayed below are from the PC version and could be subject to change.

Settings

Gameplay

The gameplay menu in Rollerdrome, the Mouse Wheel Weapon Cycle option has focus

For gameplay, there’s a screen of options available, most being for camera and visuals. The screen shake and screen flash reductions may come in useful for some players during actual gameplay.

  • Invert Look Y Axis
  • Invert Look X Axis
  • Mouse Wheel Weapon Cycle
  • Camera Auto-Centering
  • Camera Sensitivity
  • Vibration Function On/Off
  • Screen Shake
  • Screen Flash

Video

The video menu in Rollerdrome, the Brightness setting has focus and shows a preview below the slider

Video comes with the generic graphics adjustments, but it’s nice to see V-Sync available for PC and Field of View adjustments.

  • Graphics Quality
  • Windowed Mode
  • Resolution
  • Refresh Rate
  • V-Sync
  • Field of View
  • Brightness

Audio

The Audio menu in Rollerdrome, the High Contrast Audio option has focus

For audio, sliders are present, allowing adjustments to some degree. The user interface volume can be especially handy for some players, but High Contrast Audio is an interesting addition. This feature increases the sounds of important audio elements which can help stand them out amongst the general noise.

  • Master Volume
  • Music Volume
  • Sound Effects Volume
  • User Interface Volume
  • High Contrast Audio

Accessibility

The accessibility menu in Rollerdrome, the Subtitle Text Size setting has focus and shows a preview below the slider

Rollerdrome has an accessibility menu that brings features from other sub-menus into it. However, subtitles are available here, and they can be adjusted. High Contrast subtitles pops the text on a darker background, and the size slider shows a preview of what they will look like in-game.

  • Vibration Function
  • Screen Shake
  • Subtitles
  • High Contrast Subtitles
  • Subtitle Text Size
  • High Contrast Audio

Assists

The assists menu in Rollerdrome, the Invincibility setting has focus

Assists, while they will block any progress being added to leaderboards, are available. These can be applied at any point and include features like invincibility and game speed adjustments.

  • Invincibility
  • Damage Scale
  • Infinite Ammo
  • Infinite Reflex Time
  • Game Speed
  • No Challenges Required
  • Easy Slug Shots

Controls

The controls menu in Rollerdrome, the Recenter Camera mapping has focus

The area for controls allows for remapping for both controller, keyboard, and mouse. The game recommends a controller for playing, so it’s nice to see remapping available.


Rollerdome is available on PC, PS4, and PS5.

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Ben
BaylissEditor-in-ChiefHe/Him

Ben is the one in charge of keeping the content cogs at Can I Play That? turning. Deafness means that he has a focus on discussing captions, but with experience in consultancy and advocacy, he covers what bases he can. Having written about accessibility in video games at DualShockers, GamesRadar+, GamesIndustry.biz, Wireframe, and more he continues his advocacy at CIPT. He was actually awarded a Good Games Writing award for an article he wrote here! He enjoys a range of games, but anything that’s open-world and with a photo mode will probably be his cup of tea. You can get in touch with him at: ben@caniplaythat.com

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