Marvel’s Spider-Man Remastered Accessibility — Menu Deep Dive

Ben Bayliss7 minute read

When it comes to being a hero, swinging between buildings as Spider-Man may be your preference. Now, with Marvel’s Spider-Man Remastered finally landing on PC in 2022 after being a PlayStation console exclusive since 2018, more players can swing. However, with more players jumping into the world, how does Marvel’s Spider-Man Remastered hold up for accessibility now it’s on PC and how populated is its settings menu?

If you’re curious as to what we thought of the PC version of the game, you can read our Marvel’s Spider-Man Remastered accessibility review here. If you’re wanting to find what you can expect to see in the Settings menu, then this is the post for you. Sony Interactive Entertainment also has an official post highlighting some key features.

It’s also worth remembering that the existence of an accessibility menu doesn’t mean that the game itself is accessible. Instead, this deep dive serves to show players what to expect from the menus in case there is anything they need or prefer to see.

All images and information displayed below are from the PC version and could be subject to change.

Start-Up

Difficulty options for Marvel's Spider-Man Remastered

Those jumping into Marvel’s Spider-Man Remastered for PC will be greeted with a difficulty window. This comes with various difficulty levels that also have bars that show a visual representation of that gameplay segment’s difficulty.

Following that, players can access the entire Settings menu area from a start-up screen before being sent to the main menu. This allows for first-time launching to set up the game as desired, which can help with jumping straight into the action without needing to make adjustments throughout the opening gameplay sequences.

Settings

Game

This section has a number of gameplay-focused settings to adjust and ranges from skipping puzzles, camera shake effects, and heads-up display presentation.

Gameplay

  • Option to Skip Puzzles
  • Show Tip Screens
  • Show Fast Travel Scenes

Camera

  • Camera Shake

Heads-Up Display (HUD)

  • HUD Widescreen Scale
  • Mission Waypoint Display
    • Always Show
    • Show on Scan Only
  • Control Hints
  • Mini-Map
  • Air Trick Notifications

Subtitles

Subtitles come with their own area and can be adjusted in various areas. Background colors and speaker colors can be assigned, sizes can be applied, and there’s a preview to let you see what to expect it to look like in-game.

  • Subtitles
  • Subtitle Size
    • Standard
    • Large
    • Largest
  • Subtitle Background Color
  • Subtitle Color
  • Subtitle Speaker Color

Audio

You’ll be able to adjust a number of sliders here with an additional option to adjust the audio balance. There’s also an option for mono audio that can be useful for players who may have unilateral hearing loss.

  • Master Volume
  • Music Volume
  • Speech Volume
  • UI Volume
  • Sound Effects Volume
  • Audio Balance
  • Listening Mode
  • Mono Audio
  • JJJ Podcast

Gamepad

Players can make use of a gamepad’s features, although it feels more focused on a DualSense experience because of the nature of it having a speaker.

  • Gamepad Speaker
  • Gamepad Speaker Volume
  • Haptic Feedback
  • Controller Audio Output

Accessibility

The accessibility-specific area has a number of options for players to switch modes and enable certain assists.

  • Option to Skip Puzzles

Holds, Presses, and Assists

  • QTE Auto Complete
  • Change Button Taps to Holds
  • Web-Shooter Burst
  • Aim Mode
  • Swing/Parkour Mode
  • Air Trick Mode
  • Chase Assist
  • Enhanced Auto Aim
  • Increased Dodge Window
  • Double Tap to Dodge

Visual Aids

  • Look at Waypoint
  • Camera Shake
  • UI Parallaxing
  • Icon and Prompt Size
    • Standard
    • Large
    • Largest
  • HUD Background
  • Emphasis Text Color
  • High Visibility Spider-Sense
  • Contrast Options
    • Hero Shader
    • Ally Shader
    • Enemy Shaders
      • Basic
      • Advanced
      • Menace
      • Ranged
      • Boss
    • High Contrast Background
    • Contrast Options Toggle

Gamepad

The gamepad menu in Marvel's Spider-Man Remastered
  • Controller Layout
  • Vibration Setting
    • None
    • Classic
    • Accessibility
  • Vibration Intensity
  • Adaptive Triggers
  • Gadget Select Button
  • Invert Up/Down
  • Invert Left/Right
  • Camera Sensitivity
  • Swing Camera Motion
  • Camera Follow
  • Combat Camera

Mouse

  • Invert Mouse X and Y Axis
  • Mouse Sensitivity X and Y Axis
  • Invert Mouse Aim X and Y Axis
  • Mouse Aim Sensitivity X and Y Axis

Key Mapping

The keyboard and mouse remapping does allow for a large number of inputs to be remapped. It also allows you to double up on inputs, so having move work with the W key as well as the right mouse button, this can be done. However, you won’t get to remap a controller.

Display and Graphics

The graphics menu for Marvel's Spider-Man Remastered

There’s a lot of graphical changes that can be made to the PC version of Marvel’s Spider-Man Remastered, and some are good for accessibility. Others are just focused on the pretty world surrounding you, but want less bloom? You can knock that down.

Display

  • Monitor
  • Window Mode
  • Resolution
  • Refresh Rate
  • V-Sync
  • Brightness
  • HDR + Luminance
  • Upscale Method
    • DLSS
  • Upscale Quality
  • Dynamic Resolution Scaling
  • Anti-Aliasing

Graphics

  • Texture Quality
  • Texture Filtering
  • Shadow Quality
  • Ambient Occlusion
  • Ray-Traced Reflections
  • Screen Space Reflections
  • Level of Geometry Detail
  • Weather Particle Quality
  • Depth of Field
  • Bloom
  • Lens Flares
  • Chromatic Aberration
  • Vignette
  • Motion Blur Strength
  • Field of View
  • Film Grain Strength

Marvel’s Spider-Man Remastered is available for PS4, PS5, and PC.

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Ben
BaylissEditor-in-ChiefHe/Him

Ben is the one in charge of keeping the content cogs at Can I Play That? turning. Deafness means that he has a focus on discussing captions, but with experience in consultancy and advocacy, he covers what bases he can. Having written about accessibility in video games at DualShockers, GamesRadar+, GamesIndustry.biz, Wireframe, and more he continues his advocacy at CIPT. He was actually awarded a Good Games Writing award for an article he wrote here! He enjoys a range of games, but anything that’s open-world and with a photo mode will probably be his cup of tea. You can get in touch with him at: ben@caniplaythat.com

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