Resident Evil Village to get subtitle improvements and closed captions in October

Ben Bayliss2 minute read

Resident Evil Village will receive a free accessibility update in October, just over a year after it originally launched in May 2021. The announcement comes from the official account which detailed that the update will arrive alongside the game’s upcoming Winters’ Expansion and a Gold Edition later this year.

Specifically, the tweet highlights that players can expect to see size, color, and background options added for subtitles as well as the addition of speaker names for those playing in story mode. Closed captions are also said to be added and there’s a new option for adding a permanent reticle.

Resident Evil Village did not do well for accessibility when it initially launched. Our accessibility review of the survival horror title found it to be “an inaccessible mess.” Subtitles lacked background and often blended into brighter areas of the scene making it hard to follow the dialogue. There were other areas of frustration that posed to be barriers to other players.

The lack of accessibility saw news outlets cover our review which prompted a response from Capcom to TheGamer after it reached out for comment. The response stated that the concerns raised were “under consideration,” and that possible implementation would be “soon.”

More information about what other features may be tucked away in the upcoming update isn’t yet known. Usually, we find features such as Field of View and UI changes to be improved but not actually a part of the accessibility announcements. We’ll likely hear more about what the changes are closer to October when the update drops.

One thing that’s clear, if you were feeling motion sick, or struggling to follow the dialogue and take in the world around you, it looks like you may finally be able to enjoy the game.

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Ben
BaylissEditor-in-ChiefHe/Him

Ben is the one in charge of keeping the content cogs at Can I Play That? turning. Deafness means that he has a focus on discussing captions, but with experience in consultancy and advocacy, he covers what bases he can. Having written about accessibility in video games at DualShockers, GamesRadar+, GamesIndustry.biz, Wireframe, and more he continues his advocacy at CIPT. He was actually awarded a Good Games Writing award for an article he wrote here! He enjoys a range of games, but anything that’s open-world and with a photo mode will probably be his cup of tea. You can get in touch with him at: ben@caniplaythat.com

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