The Stanley Parable: Ultra Deluxe patch 1.07 adds more accessibility

Ben Bayliss2 minute read

On July 19, The Stanley Parable: Ultra Deluxe Patch 1.07 landed and developer Crows Crows Crows detailed what players can expect for accessibility. The update comes a number of bug fixes and new features for general gameplay, but the accessibility features are much welcomed to see, especially following our 8/10 review.

One addition is a reticle being available to toggle on. This can be customized for the type, the size, and the opacity. There’s also a toggle available for the auto-walk feature where previously players had to hold the input to auto-walk.

In addition, the studio notes that while there’s no head bobbing present in the game, certain new item animations were still causing motion sickness. As such, there is now an option to disable motion on these items. There’s also a new Low Dexterity Mode added due to some areas of the game’s wibbly-wobbly narrative requiring fast reaction times. With this toggled on, the time window is substantially increased.

Other updates that are part of the patch include dark areas being a bit brighter, and a wider range of camera sensitivity sliders. The developer also encourages players to reach out should they have any other concerns with The Stanley Parable: Ultra Deluxe and accessibility.

It’s wonderful to see the game receive updates to include a wider audience, but what’s more, there’s personality being injected into the accessibility features where possible! An example is the reticle option that one user pointed out. The reticles are named “Play of the Game” for the default, “Windows” for the mouse cursor, and “Joe’s favorite” for the cross style. This personality from the developers continues through into alt text which can be seen on the initial tweet.

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Ben is the one in charge of keeping the content cogs at Can I Play That? turning. Deafness means that he has a focus on discussing captions, but with experience in consultancy and advocacy, he covers what bases he can. Having written about accessibility in video games at DualShockers, GamesRadar+,, Wireframe, and more he continues his advocacy at CIPT. He was actually awarded a Good Games Writing award for an article he wrote here! He enjoys a range of games, but anything that’s open-world and with a photo mode will probably be his cup of tea. You can get in touch with him at:

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