Street Fighter 6 game director says Modern Control Type is by no means an easy mode

Ben Bayliss2 minute read

The upcoming fighting title Street Fighter 6 from Capcom is introducing a new mode called World Tour. This mode is a single-player story mode and is detailed more by game director Takayuki Nakayama in an interview with Digital Trends. While the interview talks about the Street Fighter 6 World Tour mode, Modern Control Type is also discussed and Capcom’s goal for making a more approachable fighting game.

Modern Control Type is an addition in Street Fighter 6 that allows players to perform flash combos with simple button inputs. Nakayama explained that the studio understands “one of the frustrations newcomers face with the fighting game genre is that it’s very hard to execute combos and special moves.”

He continued, “We wanted to provide a new way to play so some of those frustrations could be mitigated while simultaneously allowing people to enjoy this fighting game.”

Watch Street Fighter 6 - State of Play June 2022 Announce Trailer | PS5 & PS4 Games on YouTube

“By no means are we saying this is easy mode,” Nakayama clarified, “It doesn’t mean you’re a bad player if you choose to use modern mode; it’s just another way to play the game.” What’s more, Nakayama approves the use of the Modern Control Type in tournaments. He also said, “We want to have a world where players have a choice in how they play Street Fighter 6.”

Street Fighter 6 looks like it’ll be an interesting entry into the franchise, and I can’t see why continued Hitbox controller support wouldn’t be present. It’ll be interesting to know how Street Fighter 6 handles Modern Control Type with different controllers, but overall, it should help with making the title more approachable for those, like myself, who have previously erred away from the games due to controls.

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Ben is the one in charge of keeping the content cogs at Can I Play That? turning. Deafness means that he has a focus on discussing captions, but with experience in consultancy and advocacy, he covers what bases he can. Having written about accessibility in video games at DualShockers, GamesRadar+,, Wireframe, and more he continues his advocacy at CIPT. He was actually awarded a Good Games Writing award for an article he wrote here! He enjoys a range of games, but anything that’s open-world and with a photo mode will probably be his cup of tea. You can get in touch with him at:

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