Elder Scrolls Online now has a dedicated accessibility player guide

Ben Bayliss2 minute read

The Elder Scrolls Online, an MMO title from Zenimax Online Studios, has published an official Guide to Accessibility page for console, PC, and Mac users. The player guide details how players can access specific features as well as detailing “all of the accessibility options” that are available from the in-game help menus and settings.

Examples of the information the page offers is detailing how the Help Menu can be accessed by players who want to use the “Get Me Unstuck” feature. You’ll also be able to view the tutorials for various gameplay features from this area in-game. The settings menu accessibility options are also detailed with explanations of what each feature does.

Watch The Elder Scrolls Online - Set Sail for High Isle on YouTube

Text scaling, for example, is available for interfaces, windows, and HUDs, while subtitles are available for NPCs and videos. There is a number of controller presets as well as a larger set of remapping available for keyboard. Auto looting and accidental targeting prevention are also detailed in the post.

Camera shake intensity can be adjusted, as can field of view and head bobbing. There’s also customization for speech bubbles that appear above players’ heads and for text chat.

There are a bunch more features available on the page itself, and the team looks to “continue to add and improve upon the accessibility options available to all ESO players.”

The most recent update 34 is already available for PC but heading to consoles later this month. It includes a number of updates such as Gamepad UI Navigation, Console Chat Window, and New Input Autodetect Behaviour.

This looks to be another Bethesda title taking inspiration from Xbox’s push for stronger accessibility in video games. Recently we’ve seen Deathloop receive a big Game Update 3, we’ve seen Doom Eternal getting some new features, and there have also been chat updates to Quake.

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Ben is the one in charge of keeping the content cogs at Can I Play That? turning. Deafness means that he has a focus on discussing captions, but with experience in consultancy and advocacy, he covers what bases he can. Having written about accessibility in video games at DualShockers, GamesRadar+, GamesIndustry.biz, Wireframe, and more he continues his advocacy at CIPT. He was actually awarded a Good Games Writing award for an article he wrote here! He enjoys a range of games, but anything that’s open-world and with a photo mode will probably be his cup of tea. You can get in touch with him at: ben@caniplaythat.com

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